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Order Bot Examples

Grimmjow

New Member
Joined
Nov 11, 2013
Messages
118
Hey all,

I'm trying to get order bot to work with the example given with the release, but i'm unable to get anything working properly.

I was wondering if anyone had any examples or can explain how to configure the xml's properly.

Thanks!
 
Hey all,

I'm trying to get order bot to work with the example given with the release, but i'm unable to get anything working properly.

I was wondering if anyone had any examples or can explain how to configure the xml's properly.

Thanks!

This is how I look at it might not be exactly correct, post one of yours I will look it over see what might be wrong.

Code:
<Profile>
   <Name>Zeypher Gate Wharf Rate Little Ladybug</Name>  <--- Name of the profile
   <KillRadius>50</KillRadius>  <--- area which orderbot will patrol from hotspot
   <GrindAreas>
      <GrindArea name="wharfrats">  <--- whatever you want to name the grind area
         <Hotspots>
            <Hotspot X="4.08647442" Y="46.6915741" Z="81.43072" name="mainarea" />  <--- X,Y,Z coordinates of where you want to grind
         </Hotspots>
         <TargetMobs>
            <TargetMob name="Little Ladybug" />  <---- Mob you want to kill
            <TargetMob name="Wharf Rat" />    <---- Mob you want to kill
         </TargetMobs>
         <MinLevel>0</MinLevel>     <---- Minimum level of mob you want to kill
         <MaxLevel>61</MaxLevel>    <----- Maximum level of mob you want to kill
      </GrindArea>
   </GrindAreas>
   <Order>
      <Grind grindRef="wharfrats" while="Core.Player.ClassLevel &lt; 6" />   <---- grind (your grind area name) until your class is level 6
   </Order>
</Profile>
 
Here is a quick one I made in Central Shroud at the Blue Badger Gate should level 1 - 3 then move to 2nd hotspot level 3 - 5 then move to 3rd hotspot and level 5 - 8, after that it should stop where it is at because its done.

Code:
<Profile>
   <Name>Blue Badger Gate Central Shroud</Name>
   <KillRadius>80</KillRadius>
   <GrindAreas>
      <GrindArea name="Blue">
         <Hotspots>
            <Hotspot X="70.32567" Y="0" Z="-253.664642" name="mainarea" />
         </Hotspots>
         <TargetMobs>
            <TargetMob name="Little Ladybug" />
            <TargetMob name="Ground Squirrel" />
         </TargetMobs>
         <MinLevel>0</MinLevel>
         <MaxLevel>3</MaxLevel>
      </GrindArea>
	  <GrindArea name="Badger">
         <Hotspots>
            <Hotspot X="146.910431" Y="0" Z="-132.477264" name="mainarea" />
         </Hotspots>
         <TargetMobs>
            <TargetMob name="Little Ladybug" />
			<TargetMob name="Forest Funguar" />
         </TargetMobs>
         <MinLevel>3</MinLevel>
         <MaxLevel>61</MaxLevel>
      </GrindArea>
	  <GrindArea name="Gate">
         <Hotspots>
            <Hotspot X="276.93277" Y="0" Z="-152.299881" name="mainarea" />
         </Hotspots>
         <TargetMobs>
			<TargetMob name="Forest Funguar" />
			<TargetMob name="Chigoe" />
			<TargetMob name="Water Sprite" />
			<TargetMob name="Black Eft" />
			<TargetMob name="Microchu" />
         </TargetMobs>
         <MinLevel>5</MinLevel>
         <MaxLevel>61</MaxLevel>
      </GrindArea>
   </GrindAreas>
   <Order>
      <Grind grindRef="Blue" while="Core.Player.ClassLevel &lt; 3" />
	  <Grind grindRef="Badger" while="Core.Player.ClassLevel &lt; 5" />
	  <Grind grindRef="Gate" while="Core.Player.ClassLevel &lt; 8" />
   </Order>
</Profile>
 
Here is a quick one I made in Central Shroud at the Blue Badger Gate should level 1 - 3 then move to 2nd hotspot level 3 - 5 then move to 3rd hotspot and level 5 - 8, after that it should stop where it is at because its done.

Code:
<Profile>
   <Name>Blue Badger Gate Central Shroud</Name>
   <KillRadius>80</KillRadius>
   <GrindAreas>
      <GrindArea name="Blue">
         <Hotspots>
            <Hotspot X="70.32567" Y="0" Z="-253.664642" name="mainarea" />
         </Hotspots>
         <TargetMobs>
            <TargetMob name="Little Ladybug" />
            <TargetMob name="Ground Squirrel" />
         </TargetMobs>
         <MinLevel>0</MinLevel>
         <MaxLevel>3</MaxLevel>
      </GrindArea>
	  <GrindArea name="Badger">
         <Hotspots>
            <Hotspot X="146.910431" Y="0" Z="-132.477264" name="mainarea" />
         </Hotspots>
         <TargetMobs>
            <TargetMob name="Little Ladybug" />
			<TargetMob name="Forest Funguar" />
         </TargetMobs>
         <MinLevel>3</MinLevel>
         <MaxLevel>61</MaxLevel>
      </GrindArea>
	  <GrindArea name="Gate">
         <Hotspots>
            <Hotspot X="276.93277" Y="0" Z="-152.299881" name="mainarea" />
         </Hotspots>
         <TargetMobs>
			<TargetMob name="Forest Funguar" />
			<TargetMob name="Chigoe" />
			<TargetMob name="Water Sprite" />
			<TargetMob name="Black Eft" />
			<TargetMob name="Microchu" />
         </TargetMobs>
         <MinLevel>5</MinLevel>
         <MaxLevel>61</MaxLevel>
      </GrindArea>
   </GrindAreas>
   <Order>
      <Grind grindRef="Blue" while="Core.Player.ClassLevel < 3" />
	  <Grind grindRef="Badger" while="Core.Player.ClassLevel < 5" />
	  <Grind grindRef="Gate" while="Core.Player.ClassLevel < 8" />
   </Order>
</Profile>

Hotspots now need a proper Y cord as we use that for navigation in orderbot, its on my todo list to get a working height test done when you click on the radar, but there are tricky areas where the test will hit a tree so you need to check below that and see if you really reached the ground etc.

Here are some examples
Code:
<Profile>
   <Name>Zeypher Gate Wharf Rate Little Ladybug</Name>
   <KillRadius>50</KillRadius>
   <GrindAreas>
      <GrindArea name="wharfrats">
         <Hotspots>
            <Hotspot Radius="60" X="71.95301" Y="47.0" Z="187.724564" name="mainarea" />
         </Hotspots>
         <TargetMobs>
            <TargetMob name="Little Ladybug" />
            <TargetMob name="Lost Lamb" />
         </TargetMobs>
         <MinLevel>0</MinLevel>
         <MaxLevel>61</MaxLevel>
      </GrindArea>
   </GrindAreas>
   <Order>
      <Grind grindRef="wharfrats" while="True" />
   </Order>
</Profile>


Code:
<Profile>
   <Name>Zeypher Gate Puk Hatchling grind</Name>
   <KillRadius>50</KillRadius>
   <GrindAreas>
      <GrindArea name="wharfrats">
         <Hotspots>
            <Hotspot Radius="60" X="-162.394867" Y="45.45843" Z="-160.279922" name="mainarea" />
         </Hotspots>
         <TargetMobs>
            <TargetMob name="Puk Hatchling" />
         </TargetMobs>
         <MinLevel>0</MinLevel>
         <MaxLevel>61</MaxLevel>
      </GrindArea>
   </GrindAreas>
   <Order>
      <Grind grindRef="wharfrats" while="True" />
   </Order>
</Profile>


Code:
<Profile>
   <Name>Zeypher Gate Bee Cloud grind</Name>
   <KillRadius>50</KillRadius>
   <GrindAreas>
      <GrindArea name="wharfrats">
         <Hotspots>
            <Hotspot Radius="60" X="2.55052853" Y="56.3550224" Z="-162.931183" name="mainarea" />
         </Hotspots>
         <TargetMobs>
            <TargetMob name="Bee Cloud" />
            <TargetMob name="Tiny Mandragora" />
         </TargetMobs>
         <MinLevel>0</MinLevel>
         <MaxLevel>61</MaxLevel>
      </GrindArea>
   </GrindAreas>
   <Order>
      <Grind grindRef="wharfrats" while="True" />
   </Order>
</Profile>

Once fate bot is where i'd like it my plan is to get some basic all in one grind profiles released to increase awareness about orderbot so we can get more members using it and working on its combat issues as it will be the botbase used for questing.
 
That is great!

crazybuz thanks for the help i figured out my issues!

mastahg,

Is there a way to limit the amount of mobs that are killed?

My goal is to create profiles for atma books.
 
How do I link multiple (Order Bot) leveling profiles and make it go to the next area once my desired level is reached?
I was trying to create profiles off Mastahg's examples, but I don't see what makes it go to the next profile.

Only thing I could find was from crazybuz

<Order>
<Grind grindRef="Blue" while="Core.Player.ClassLevel &lt; 3" />
<Grind grindRef="Badger" while="Core.Player.ClassLevel &lt; 5" />
<Grind grindRef="Gate" while="Core.Player.ClassLevel &lt; 8" />
</Order>

Thank you
 
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