<LogMessage output="-------------------Phase 1----------------------"/><LogMessage output="Clearing Vault of the Assassin"/><LogMessage output="----------------------------------------------------"/>
<!-- ************** -->
<!-- Desolate Sands -->
-<If condition="CurrentLevelAreaId == 53834">-<While condition="not MarkerExistsAt(-1758560943, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300)"><TrinityExploreDungeon questId="1" statusText="Searching for Vault of the Assassin" timeoutValue="60" timeoutType="GoldInactivity" pathPrecision="30" boxTolerance="0.10" boxSize="50" exitNameHash="-1758560943" until="ExitFound" stepId="1"> </TrinityExploreDungeon></While><UsePortal questId="1" stepId="1" interactRange="25" destinationWorldId="123183" portalMarkerHash="-1758560943"/></If>
<!-- ********************* -->
<!-- Vault of the Assassin -->
-<If condition="CurrentLevelAreaId == 123182"><TrinityOffsetMove questId="1" statusText="Dodge Pillar" pathPrecision="5" stepId="1" offsetZ="-5" offsetY="-30" offsetX="-40"/>-<TrinityExploreDungeon questId="1" statusText="Clearing Vault of the Assassin" timeoutValue="60" timeoutType="GoldInactivity" pathPrecision="20" boxTolerance="0.20" boxSize="40" until="FullyExplored" stepId="1" townPortalOnTimeout="true">-<IgnoreScenes><IgnoreScene sceneName="Entrance"/></IgnoreScenes></TrinityExploreDungeon>
<!-- Back to town -->
-<While condition="not Me.IsInTown"><UseTownPortal questId="1" statusText="Returning to Town"/></While></If>