What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

optimized barb profile for demonic essences farmruns

sebflex

New Member
Joined
May 10, 2013
Messages
1,035
Reaction score
0
Hey guys,

i editing this profile from Zoo

VOAOnlyV0.4.xml

but its not working for me good :<

too many stucks with barb and not really effective, so can you help me please to optimize it?!


cheers
sebflex
 
may be you should try to use trinity explorer with good settings instead of manualy explorer
 
can you make a good profile for VOA?

the demand is sure really great
 
http://www.thebuddyforum.com/demonb...oasis-western-eastern-channel-storm-hall.html
here VoA with TrinityExploreDungeon
Use TrinityExploreDungeon to clear VoA

Code:
<LogMessage output="-------------------Phase 1----------------------"/><LogMessage output="Clearing Vault of the Assassin"/><LogMessage output="----------------------------------------------------"/>
<!-- ************** -->

<!-- Desolate Sands -->
-<If condition="CurrentLevelAreaId == 53834">-<While condition="not MarkerExistsAt(-1758560943, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300)"><TrinityExploreDungeon questId="1" statusText="Searching for Vault of the Assassin" timeoutValue="60" timeoutType="GoldInactivity" pathPrecision="30" boxTolerance="0.10" boxSize="50" exitNameHash="-1758560943" until="ExitFound" stepId="1"> </TrinityExploreDungeon></While><UsePortal questId="1" stepId="1" interactRange="25" destinationWorldId="123183" portalMarkerHash="-1758560943"/></If>
<!-- ********************* -->

<!-- Vault of the Assassin -->
-<If condition="CurrentLevelAreaId == 123182"><TrinityOffsetMove questId="1" statusText="Dodge Pillar" pathPrecision="5" stepId="1" offsetZ="-5" offsetY="-30" offsetX="-40"/>-<TrinityExploreDungeon questId="1" statusText="Clearing Vault of the Assassin" timeoutValue="60" timeoutType="GoldInactivity" pathPrecision="20" boxTolerance="0.20" boxSize="40" until="FullyExplored" stepId="1" townPortalOnTimeout="true">-<IgnoreScenes><IgnoreScene sceneName="Entrance"/></IgnoreScenes></TrinityExploreDungeon>
<!-- Back to town -->
-<While condition="not Me.IsInTown"><UseTownPortal questId="1" statusText="Returning to Town"/></While></If>
just add exit game after Phase 1 or just delete all before <LeaveGame reason="Mission Accomplished!"/>
 
http://www.thebuddyforum.com/demonb...oasis-western-eastern-channel-storm-hall.html
here VoA with TrinityExploreDungeon


Code:
<LogMessage output="-------------------Phase 1----------------------"/><LogMessage output="Clearing Vault of the Assassin"/><LogMessage output="----------------------------------------------------"/>
<!-- ************** -->

<!-- Desolate Sands -->
-<If condition="CurrentLevelAreaId == 53834">-<While condition="not MarkerExistsAt(-1758560943, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300)"><TrinityExploreDungeon questId="1" statusText="Searching for Vault of the Assassin" timeoutValue="60" timeoutType="GoldInactivity" pathPrecision="30" boxTolerance="0.10" boxSize="50" exitNameHash="-1758560943" until="ExitFound" stepId="1"> </TrinityExploreDungeon></While><UsePortal questId="1" stepId="1" interactRange="25" destinationWorldId="123183" portalMarkerHash="-1758560943"/></If>
<!-- ********************* -->

<!-- Vault of the Assassin -->
-<If condition="CurrentLevelAreaId == 123182"><TrinityOffsetMove questId="1" statusText="Dodge Pillar" pathPrecision="5" stepId="1" offsetZ="-5" offsetY="-30" offsetX="-40"/>-<TrinityExploreDungeon questId="1" statusText="Clearing Vault of the Assassin" timeoutValue="60" timeoutType="GoldInactivity" pathPrecision="20" boxTolerance="0.20" boxSize="40" until="FullyExplored" stepId="1" townPortalOnTimeout="true">-<IgnoreScenes><IgnoreScene sceneName="Entrance"/></IgnoreScenes></TrinityExploreDungeon>
<!-- Back to town -->
-<While condition="not Me.IsInTown"><UseTownPortal questId="1" statusText="Returning to Town"/></While></If>
just add exit game after Phase 1 or just delete all before <LeaveGame reason="Mission Accomplished!"/>

this will work?

Code:
<!-- ******************** -->
    <!-- Warp to Desolate Sands  -->
    <While condition="Me.IsInTown">
      <ForceTownRun questId="1"></ForceTownRun>
      <!-- Checkpoint Portal if this is a resume -->
      <TakeTownPortal questId="1" />
      <!-- Use waypoint if this is a new  game  -->
      <UseWaypoint questId="1" actorId="6442" x="324" y="291" z="1.64" waypointNumber="8" />
    </While>

    <LogMessage output="-------------------Phase 1----------------------" />
    <LogMessage output="Clearing Vault of the Assassin" />
    <LogMessage output="----------------------------------------------------" />

    <!-- ************** -->
    <!-- Desolate Sands -->
    <If condition="CurrentLevelAreaId == 53834">
      <While condition="not MarkerExistsAt(-1758560943, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300)">
        <TrinityExploreDungeon questId="1" stepId="1" until="ExitFound" exitNameHash="-1758560943" boxSize="50" boxTolerance="0.10" pathPrecision="30" timeoutType="GoldInactivity" timeoutValue="60" statusText="Searching for Vault of the Assassin">
        </TrinityExploreDungeon>
      </While>

      <UsePortal questId="1" stepId="1" portalMarkerHash="-1758560943" destinationWorldId="123183" interactRange="25" />
    </If>

    <!-- ********************* -->
    <!-- Vault of the Assassin -->
    <If condition="CurrentLevelAreaId == 123182">
      <TrinityOffsetMove questId="1" stepId="1" offsetX="-40" offsetY="-30" offsetZ="-5" pathPrecision="5" statusText="Dodge Pillar"/>

      <TrinityExploreDungeon questId="1" stepId="1" until="FullyExplored" boxSize="40" boxTolerance="0.20" pathPrecision="20" timeoutType="GoldInactivity" timeoutValue="60" townPortalOnTimeout="true" statusText="Clearing Vault of the Assassin">
        <IgnoreScenes>
          <IgnoreScene sceneName="Entrance" />
        </IgnoreScenes>
      </TrinityExploreDungeon>

      <!-- Back to town -->
      <While condition="not Me.IsInTown">
        <UseTownPortal questId="1" statusText="Returning to Town" />
      </While>

    </If>
<LeaveGame reason="Mission Accomplished!" />

 </Order>
</Profile>

any optimizations for better running and better results(demonic essences)?
 
http://www.thebuddyforum.com/demonb...oasis-western-eastern-channel-storm-hall.html
here VoA with TrinityExploreDungeon


Code:
<LogMessage output="-------------------Phase 1----------------------"/><LogMessage output="Clearing Vault of the Assassin"/><LogMessage output="----------------------------------------------------"/>
<!-- ************** -->

<!-- Desolate Sands -->
-<If condition="CurrentLevelAreaId == 53834">-<While condition="not MarkerExistsAt(-1758560943, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300)"><TrinityExploreDungeon questId="1" statusText="Searching for Vault of the Assassin" timeoutValue="60" timeoutType="GoldInactivity" pathPrecision="30" boxTolerance="0.10" boxSize="50" exitNameHash="-1758560943" until="ExitFound" stepId="1"> </TrinityExploreDungeon></While><UsePortal questId="1" stepId="1" interactRange="25" destinationWorldId="123183" portalMarkerHash="-1758560943"/></If>
<!-- ********************* -->

<!-- Vault of the Assassin -->
-<If condition="CurrentLevelAreaId == 123182"><TrinityOffsetMove questId="1" statusText="Dodge Pillar" pathPrecision="5" stepId="1" offsetZ="-5" offsetY="-30" offsetX="-40"/>-<TrinityExploreDungeon questId="1" statusText="Clearing Vault of the Assassin" timeoutValue="60" timeoutType="GoldInactivity" pathPrecision="20" boxTolerance="0.20" boxSize="40" until="FullyExplored" stepId="1" townPortalOnTimeout="true">-<IgnoreScenes><IgnoreScene sceneName="Entrance"/></IgnoreScenes></TrinityExploreDungeon>
<!-- Back to town -->
-<While condition="not Me.IsInTown"><UseTownPortal questId="1" statusText="Returning to Town"/></While></If>
just add exit game after Phase 1 or just delete all before <LeaveGame reason="Mission Accomplished!"/>

but VOA with trinity explore dungeon is really SUX

look at zoo version in my profile - ITS BEST VOTA i ever seen and without TED
 
Back
Top