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Only part of a ReadProcessMemory or WriteProcessMemory request was completed

infinity

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Joined
Feb 11, 2011
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DB is throwing these msgs + more . What does it mean ?

DemonbuddyBETA 1.1.2180.496
GSR 1.0.4.3
Kadala 2.3.2
Lumberjack 1.0.21
QuestTools 3.0.6
Trinity 2.2.0
Yar Comms 0.2.1.0



PHP:
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 

Attachments

Im getting the same error on the stable build

Demonbuddy v1.1.2180.385 started
Logging in...
T: 5247190837272053911 H: 2094505254
Attached to Diablo III with pid: 8612
Flashing window
[GearSwapReloaded] 1.0.4.3 Initialized
Registering Gamble behavior for BotBehavior Hook
Registering Gamble behavior for VendorRun Hook
Gamble Initialized!
Registering Townrun behavior for BotBehavior Hook
Townrun Initialized!
[Trinity] Initialized v2.2.0
[GearSwapReloaded] Plugin Enabled
[GearSwapReloaded] Priorities loaded successfully
[GearSwapReloaded] Managed Gear loaded successfully
Gamble Enabled!
Townrun Enabled!
[LumberJack] Plugin v1.0.21 Enabled
[QuestTools][Plugin] v3.0.6 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v2.2.0 now in action!
Current bot set to Order Bot
Loaded profile Rift Bot Optimized Explore


then few seconds later

System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 

Attachments

I have the same issue.

22:23:27.244 INFO BrainBehavior Opening stash
22:23:27.588 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Zeta.Bot.Logic.BrainBehavior.<HandleStashItems>d__17d.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in c:\Users\Joe\Documents\Demonbuddy\Plugins\Trinity\DbProvider\TownRun.cs:line 251
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
22:23:27.697 ERROR BotMain Exception during bot tick.

I know... open my own thread. Which I have already done. The point I am trying to make is that the problem is experienced by many users.
 
I have the same issue.

22:23:27.244 INFO BrainBehavior Opening stash
22:23:27.588 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Zeta.Bot.Logic.BrainBehavior.<HandleStashItems>d__17d.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in c:\Users\Joe\Documents\Demonbuddy\Plugins\Trinity\DbProvider\TownRun.cs:line 251
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
22:23:27.697 ERROR BotMain Exception during bot tick.

I know... open my own thread. Which I have already done. The point I am trying to make is that the problem is experienced by many users.


open your own thread plz
 
Im getting the same error on the stable build

Demonbuddy v1.1.2180.385 started
Logging in...
T: 5247190837272053911 H: 2094505254
Attached to Diablo III with pid: 8612
Flashing window
[GearSwapReloaded] 1.0.4.3 Initialized
Registering Gamble behavior for BotBehavior Hook
Registering Gamble behavior for VendorRun Hook
Gamble Initialized!
Registering Townrun behavior for BotBehavior Hook
Townrun Initialized!
[Trinity] Initialized v2.2.0
[GearSwapReloaded] Plugin Enabled
[GearSwapReloaded] Priorities loaded successfully
[GearSwapReloaded] Managed Gear loaded successfully
Gamble Enabled!
Townrun Enabled!
[LumberJack] Plugin v1.0.21 Enabled
[QuestTools][Plugin] v3.0.6 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v2.2.0 now in action!
Current bot set to Order Bot
Loaded profile Rift Bot Optimized Explore


then few seconds later

System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )


provide the correct log file plz
 
This problem has occurred for a long time.
Once this tip,DB would no pick up anything and not open door,and more more errors
Feel very sad and puzzled.
 
Last edited:
This problem has occurred for a long time.
Once this tip,DB would no pick up anything and not open door,and more more errors
Feel very sad and puzzled.


open your own thread plz
 
open your own thread plz

I have the same question, Pls help us, and do not just use the "not latest verison", "update .net freamework" to answer us, I am sure it was caused by the sverver updating.
 
provide the correct log file plz


Sorry Tony,

I've messed around with all the versions to get this to work 100% and i mixed the files when i uploaded last time.
Here is a file from the right version with the same problem.
 

Attachments

the specific error is a show stopper or DB continues?
 
Db continues but not always tho... and when i use the Trinity Blank Profiles (TrinityOnlyCombat.xml for example) I just get errors after errors .... like endless...

I've also tried with only QT and Trinity and got the same errors....
 
Don't spend to much time going over this Tony, I was just curious why that error came, maybe cause of so much happening ( with all the gold / combat / avoid, priorities etc ) that he just dint handle it.

Im running atm the beta clean install with trinity 2.2.0 (custom from Custom DH M6 & Wizard Wand of Woh Questtools 3.0.6 - Kadala 2.3.2 and GearSwapReloaded 1.0.4.3 and its working semi good.
Semi good as in its working but not afk and throws alot of bugs in the "town section"
 
Trying now clean install and still getting this msg.

HTML:
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

It started when the bot went to town to sell etc.
 
if its not a show stopper just ignore it
 
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