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OldRoutine Aurified Curse

54sgdg4d6s

Member
Joined
Jun 26, 2013
Messages
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Code:
					if (tags.Contains("curse"))
					{
						var slot = skill.Slot;
						if (slot != -1 && skill.IsCastable && [U]!skill.IsAurifiedCurse[/U])
						{
							_curseSlots.Add(slot);
						}
					}
but missing
Code:
					if (_auraSlot == -1 && ((tags.Contains("aura") && !tags.Contains("vaal")) || IsAuraName(name) [COLOR="#D3D3D3"]|| skill.IsAurifiedCurse[/COLOR]))
is any reason for it ?
 
That change was made to fix a reported issue where the bot gets stuck trying to use an aura curse as a normal curse, locking up the bot.

More changes than what you listed are required to make the curses cast as an aura. I need to test them specifically and see if the logic will even work, and that the HasAura when applied to a curse, detects the correct buff (as curses have always been debuffs, so internal name conventions might have changed). As a result, attempting to cast aura curses was not rushed in without testing, but I'll look at it in the near future as people will be using them. And since Hearlds have not been cast via the aura slot for a while now either, if I'm going to add support for aura curses, I might as well fix those too, so there's some work to be done before just changing it.
 
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