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Ok straight up, I dont want CTM, what other options do I have?

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B00sted

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CTM is getting us messed up, no damn human clicks exact XYZ GPS co-ordinates over and over again identically 1 million times.

Ive been through the plugins, ive been reading for hours, is there anything else that dosnt use CTM to move around?

Anyone remember something I think called PPather for glider? Use to learn the terrain or some shit and log it so after a pass
or 2 it didnt run into shit.

Im out of Xanax, and im out of my mind, someone please help me.
 
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Forget how many times it clicks it, is your bot getting stuck?
Are you worried if the CTM is gonna get you banned?

Read this
http://www.thebuddyforum.com/honorb...ow-catch-bots-bg-blue-post-7.html#post1074596

Because the same packets are sent whether you're using CTM or WASD to move. This is publicly documented information. Not to mention, we have more of WoW reversed than most people. (In fact, we probably know more about the client than most actual WoW developers, which is quite sad)

That said, if it was an issue, we'd work around it. But again, it's not an issue, so there's nothing to worry about.

Again, no such thing happens.

The client sends movement update packets to the server, server sends back "ok, you're here now". That's all there is to it. CTM just causes the client to do periodic updates as it moves closer to the "clicked" point. The reason I said it was more "precise" is that it automatically faces the clicked location. So that's one less thing to deal with. While we can obviously face a specific angle (we do this already), CTM just means 1 less call to do so. As far as the server is concerned, there is *zero* difference between WASD and CTM. Period.

Also, there's no such thing as an "idle" coordinate. You'll rarely (if ever) catch HB stopping movement while it's running a path. It stops when it has to do something on some object (which the distance is randomized for stopping), so that's about as "human like" as it can get. You have a max tolerance (aka; the distance at which you can interact with something) to a certain object. Anything inside that, is within human error range. It's quite unlikely that Blizzard is tracking, or even able, to track that.

The client doesn't do any sort of calculations for tracking anything. Only the required things for CTM (which is just a line-based thing to keep you moving towards your click point, that's it). So, please stop trying to make things sound worse than they are. If there was something they were doing on the client, we'd know about it. We're very tenacious about seeing what things do before we implement them in the bot.
 
I remember pirox had an option to not use ctm, it was terrible without it, you could spot it a mile off due to how it turned and traveled. If anything, turning off ctm would put you more at risk.
 
I remember pirox had an option to not use ctm, it was terrible without it, you could spot it a mile off due to how it turned and traveled. If anything, turning off ctm would put you more at risk.

^ This. CTM makes it move way more human like.
 
WoW Servers does not know the diference when you use ctm or not. Thats what I read from a dev who wrote on other post
 
^ This. CTM makes it move way more human like.

absolutely disagree. ctm lets other players identify you with a blink of an eye as a bot.
take the experiment for yourself. fly by hand a public botting route against the direction and count the bots. i guarantee you in vot4w you will see at least 20 bots. and you willl know immediately who is a bot, and who not.

how a bot looks like:

fly some yards make a sharp angle, fly some yards 100% straight, sharp angle, fly some yards 100% straight, sharp angle. and so on.
you will see a lot of this toons.

but you will also see this:
a toon flys smooth without sharp curves, trying to get a node with 1-2 seconds delay, maybe searching for the node. no straight long ways, no 90 degree or more angles in under 1 yard. these toons are called human played. human tend to navigate by flying with left and right mousebutton together.

honorbuddy is detectable by all and every single wow player within 30 seconds, just by following the toon 50 yards. thats a fact. try it out.

CTM shouts out to the world: "Hello, i am a bot. please report me"
 
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Hb uses CTM which is a game option,so there will be no changes/options

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