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[Official] Ryftomate 1.01.649 for RIFT 1.2.1 Hotfix #4

  • Thread starter Thread starter Hawker
  • Start date Start date
Thanks for the update. If you guys think it sucks waiting for each update after a hotfix, imagine having to spend all those hours you're waiting creating these bot updates :)
 
can you please next time include version on the file ? exam Ryftomate648.zip
 
There is one bugfix one our list, and countless not on the list
Code:
Fixed a bug where level 50's would not be able to use grind profiles correctly, due to the way level was obtained.
 
I don't know if it will be the same, but some servers (I think EU) got the hotfix #4 now.
 
Working fine here, Ty for the quick fix guys.
 
i updated and am still getting this long error. i have been getting this error since hot fix 3.it happens right after i click attach. i have installed it properly and have both .net framework 4 and c++ 2010. i followed the setup guide and it worked fine before hot fix 3. here is a screenshot of the error in a doc file.
 

Attachments

its a small issue (well not really an issue) but after u click attach and the main window opens the attach window remains open and u have to close it, where it (should?) close by itself.
 
I figured that was intended, it's always remained open for me.
 
i updated and am still getting this long error. i have been getting this error since hot fix 3.it happens right after i click attach. i have installed it properly and have both .net framework 4 and c++ 2010. i followed the setup guide and it worked fine before hot fix 3. here is a screenshot of the error in a doc file.

still cant use bot. and no replies. is there something im doing wrong or some thing your working on. any news is better than no news.
 
There is one bugfix one our list, and countless not on the list
Code:
Fixed a bug where level 50's would not be able to use grind profiles correctly, due to the way level was obtained.

Can you explain how to use it with a level 50 please?
 
At level 50 you don't need to grind to level anymore. What are you thinking of using as a trigger to move patrol areas ?
 
A quick and dirty way to do it would be to simple copy/paste the individual waypoints a few dozen times for each section so it runs around point a 30 times, then runs around point b 30 times, point c 30 times, etc.

Not the cleanest method, but definitely seems functional and no need for gotos.

This is going off the understanding the bot follows the waypoints in constant order and doesn't skip any or insert itself back into the code at the nearest waypoint after combat/death/vendor/etc.
 
Just a note " Ryftomate for Rift 1.0.1.648 updated on 10th June 0:20 CET ".. is on your news instead of .649 :)
 
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