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Odd behavior in town all of sudden..

Cyphoner

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Apr 5, 2012
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Odd behavior in and out of town

I have no idea what's going on, the exilebuddy window goes crazy and spam with red error text in town, eventually shutting it down...

Now i also noticed live that the bot walks to the submerge passage, back to the ledge, back to the passage, back to the ledge, back to the...

I don't know what i did to make it go crazy like this.. Is there something with the new update or can someone with knowledge see my logs? Providing a new one with the ledge/submerge neverending restart.
 

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If you logout of the game for like 15m or so so all your instances die, restart the bot, does the issue always happen or did it happen that once?

Your problems just look like your pathfinding data was broken in the instance you were in, which is why the bot couldn't take area transitions. It happens sometimes due to the random generation of the terrain. The code tries to find a position to move towards closer but in your case, it couldn't recover. That led to other code just breaking because of the exceptions thrown. I'll see if we can smooth that out in the future, but it typically works for the most part.
 
If you logout of the game for like 15m or so so all your instances die, restart the bot, does the issue always happen or did it happen that once?

Your problems just look like your pathfinding data was broken in the instance you were in, which is why the bot couldn't take area transitions. It happens sometimes due to the random generation of the terrain. The code tries to find a position to move towards closer but in your case, it couldn't recover. That led to other code just breaking because of the exceptions thrown. I'll see if we can smooth that out in the future, but it typically works for the most part.

That seem to have done the trick! And yes, this was the very first time for me, hence i was quite surprised! :-) Glad it worked out now though!
Thanks, and have a good day!

I'll take above back, the errors just returned, didn't last for too long :(
 
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