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Occasional PC lag leading to bot stuck movement etc, logs inside

Syn-Ack

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Jun 15, 2012
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Alright ever since I upgraded to a SSD this has been happening. It happens at no specific time, no matter if there is 0, 1 or 100 creatures on the map and can be on any map. All of the bolded is in red. This has happened across all of the beta and release versions since I got my SSD, no matter what profile, or plugins are being ran. Sometimes out of no where ill get this small spike of video lag it feels like. and the bot just instantly goes into a 1-10 bot stuck moving back and forth when its not actually stuck. I am wondering if anyone has ran into similar issues with a SSD, or if I should see if any new video drivers I can update to perhaps. The main reason this bothers me is because when I am botting T5 and T6, this will literally kill me or NEARLY kill me.

edit -- I forgot to mention this can happen in the middle of a clear zone, no objects or walls around in 2-3 screens distance.

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity][Performance] Execution of Navigator.MoveTo took 1509.76ms.
[Trinity] Navigator UnstuckAttempt dest=x="3581" y="3681" z="1" (Name=HealthGlobe Dist=21 IsElite=False LoS=True HP=-1.00 Dir=W) duration=1510 distance=29
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1511.80ms.
[Trinity][Performance] Execution of HandleTarget took 1519.97ms.

[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity][Performance] Execution of Navigator.MoveTo took 1511.19ms.
[Trinity] Navigator UnstuckAttempt dest=x="3581" y="3681" z="1" (Name=HealthGlobe Dist=21 IsElite=False LoS=False HP=-1.00 Dir=W) duration=1512 distance=29
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1513.25ms.
[Trinity][Performance] Execution of HandleTarget took 1521.07ms.

[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="93099"
[Trinity][Performance] Execution of Navigator.MoveTo took 1509.90ms.
[Trinity] Navigator UnstuckAttempt dest=x="3579" y="3682" z="1" (Name=HealthGlobe Dist=21 IsElite=False LoS=False HP=-1.00 Dir=NW) duration=1511 distance=30
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1512.31ms.
[Trinity][Performance] Execution of HandleTarget took 1522.56ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 1532.79ms.

[Trinity] Navigator UnstuckAttempt dest=x="3580" y="3682" z="1" (Name=HealthGlobe Dist=41 IsElite=False LoS=False HP=-1.00 Dir=NW) duration=1533 distance=49
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1534.69ms.
[Trinity][Performance] Execution of HandleTarget took 1560.64ms.

[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized

If anyone can figure this out, I can try to repay you in some form of another(not cash sorry =/) but I do have over 100+ portal keys that I can get organs for you for 2.1 hellfire amulets.
 

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Last edited:
Hi thanks for the response, I tested it on the release build. This does not happen often to begin with, so i had to run it for 2 hours roughly before noticing it 3 times while I was looking at the screen(could have happened more when I wasn't looking). I have just updated to my latest video drivers and I am hoping this resolves the problem. May I leave this thread open, til I have had proper time to test if its a video card driver issue or not? If it is i will post saying its fixed. If not I will add any more data I can collect. Thank you.
 
also getting those lags when "[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1511.80ms." occurs. so basically on almost all stucks.
im very sure its a trinity issue. the stuck handling does not work properly since around 1.9.5. it was not happening before that.

i dont not have random stucks though. apart from bastion keep oom issues where it triggers the unstucker because it stops moving. it stucks when its actually stuck.
 
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also getting those lags when "[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1511.80ms." occurs. so basically on almost all stucks.
im very sure its a trinity issue. the stuck handling does not work properly since around 1.9.5. it was not happening before that.


open your own thread providing your log file as attachment plz
 
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