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Object reference not set to an instance of an object.

in2fun

New Member
Joined
Sep 23, 2010
Messages
871
Im getting
Code:
[02:14:38.673 D] Object reference not set to an instance of an object.
[02:14:38.673 D]    at Buddy.Swtor.Objects.TorCharacter.get_Buffs()
   at Buddy.Swtor.Objects.TorCharacter.GetBuff(String buffName)
   at Buddy.Swtor.Objects.TorCharacter.HasBuff(String buffName)
   at WingIt.Routines.Mirrors.MirrorExtensions.HasMirrorBuff(TorCharacter torCharacter, String buffName)
   at WingIt.CommonSubBehaviorTrees.CreateBTPS.<>c__DisplayClass19.<ApplyGuard>b__13(Object ctx)
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()

Had to cut off most of log to make it able to upload.
Toon is lvl 11, warrior, in dromund kaas city. At first every step took was trying to buff people (Im sure everyone loves me for buffs! lol). As time went on, would just stop completely. Stop bot, close, restart. Move few more feet, buff, buff, buff, stop,
over and over. Cant get anywhere. Will not go.

iN2Fun
 

Attachments

Last edited:
Side note... You can always zip up your text file and attach the .zip if the raw .txt is too large.
 
Changed toons. Now getting.
Code:
Failed to ReadProcessMemory
   at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
   at ..()
   at ..()
   at Buddy.Swtor.Objects.TorObject.()
   at ..()
   at ..[T](UInt64 field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at WingIt.TargetSelect.ForAttack()
   at WingIt.Routines.Mirrors.Mirror.<Cast>b__a(Object on)
   at Buddy.CommonBot.CombatRoutine..(Object ret)
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Sequence..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
and
Code:
[04:47:13.123 D] Function GetHealth does not exist.
[04:47:13.124 D]    at ..[T](Boolean hasReturnValue, String functionName, Object[] args)
   at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
   at Buddy.Swtor.Objects.TorCharacter.get_Health()
   at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
   at WingIt.TargetSelect.ForAttack()
   at WingIt.Routines.Mirrors.Mirror.<Cast>b__a(Object on)
   at Buddy.CommonBot.CombatRoutine..(Object ret)
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Sequence..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()

I removed most of the spam in middle of log in order to be able to upload.
 

Attachments

at WingIt.CommonSubBehaviorTrees.CreateBTPS.<>c__DisplayClass19.<ApplyGuard>b__13(Object ctx)

cc issue, it's trying to cast guard on companion
 
Im getting
Code:
[02:14:38.673 D] Object reference not set to an instance of an object.

Had to cut off most of log to make it able to upload.

In2fun,
THANKS again for the log. It allowed the finding and repair of two problems in the use of ApplyGuard(). Hopefully, one of the quashings will address your problem.

WingIt changeset #641 should have a fix for you. Changeset notes here...



cheers,
chinajade
 
Freshly updated from SVN.
Getting the cast thing in there again.
Code:
[14:40:28.906 D] Object reference not set to an instance of an object.
[14:40:28.907 D]    at WingIt.Routines.MarauderCarnage_SentinelCombat.<MarauderCarnage_SentinelCombat_Combat>b__15(Object castWhen)
   at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass12.<Cast>b__f(Object ctx)
   at Buddy.CommonBot.CombatRoutine..(Object ret)
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Sequence..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..MoveNext()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()

Also same log contains the unstuck error that I posted in another thread.
 

Attachments

China. Also bot is working great atm. No major stops, stalls. Been running for over hour all good. (Even with the cast b error. hehe)
 
Last edited:
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