What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

"Object reference not set to an instance of an object" error agian and agian, help please

Fleelix

New Member
Joined
Jul 24, 2017
Messages
4
Reaction score
0
Somedays it works somedays it dont. But i am really tired of this.

Last time reinstalling it worked, now it doesnt. Installer doesnt work, only the zip download.
I tryd everything, also the forums post behind this and thier solutions. Doenst work. Restating pc, doesnt work. I also disable my intivirus otherwise it wouldnt work at all.

Just reinstalled it, logging in works fine, then you click load bot, or start then you get that error popup that sais. What it sais in the title, but mine is dutch then you get: De objectverwijzing is niet op een exemplaar van een object ingesteld.

So i want a solid fix and even reinstalling doenst work anymore... Comming back after 3 days of work and the find out the bot aint working anymore so i can chil back and keep an eye on it.


So please, why is this happing like every damm time, and so many people have this problem?


 

Attachments

Also cant open trinity then it sais this


[Trinity 2.260.6] Error showing Configuration from TabUI:System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij Zeta.Game.Internals.PlayerDataManager.‮‍‪‭‮‏‬‬‫‫‏‭‌‪‮‬‌‎‪‎‫‫‬‮()
bij Zeta.Game.Internals.DynamicPointer`1.get_Value()
bij Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
bij Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
bij Zeta.Game.Internals.ActorManager.Update()
bij Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\godsw\Desktop\Demonbuddy\Plugins\Trinity\UI\UILoader.cs:regel 82
bij Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\godsw\Desktop\Demonbuddy\Plugins\Trinity\UI\TabUI.cs:regel 1331
 
If i want to select combat routine under Bot it sais:

System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.‮‍‪‭‮‏‬‬‫‫‏‭‌‪‮‬‌‎‪‎‫‫‬‮()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.‎‮‪‫‭‪‪‍‮‮‭‭‭‬‬‎‌‌‌‍‌‬‌‮‮(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.‮‍‪‭‮‏‬‬‫‫‏‭‌‪‮‬‌‎‪‎‫‫‬‮()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.‎‮‪‫‭‪‪‍‮‮‭‭‭‬‬‎‌‌‌‍‌‬‌‮‮(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 
Back
Top