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entrax

Member
Joined
Jul 23, 2012
Messages
459
If you are tired to have one crafting profile for each recipe type, this profil is for you !

What can it does ?

Well.. like the title said, it'll craft, while you have enough material, almost every HW items only depending on few settings. Not all items because he can't handle house stuff now.

How to use it ?

Stuff Requirements

This is NOT for leveling, you must have some meld on your stuff ( +3 CP everywhere and +5 craft on the left side).
51-60 Recipes : 650+ Craftmanship / 590+ Control / 426+ CP with food !
1 & 2 Star Recipes : 718+ Craftmanship / 695+ Control / 437+ CP with food!

Skill Requirements

35-40 Durability
Required Skills : Steady Hand 2, Careful synthesis 2, Hasty Touch, Byregot's Blessing, Comfort Zone, Waste Not II
Optionnals : Innovation, Tricks of the Trade, Reclaim

70-80 Durability
Required Skills : Steady Hand 2, Careful synthesis 2, Hasty Touch, Byregot's Blessing, Comfort Zone, Muscle Memory, Ingenuity II
Optionnals : Innovation, Tricks of the Trade, Reclaim

1 & 2 Star
Required Skills : Maker's Mark, Flawless Synthesis, Steady Hand 2, Careful synthesis 2, Piece by Piece, Hasty Touch, Byregot's Blessing, Comfort Zone, Waste Not II
Optionnas : Innovation, Tricks of the Trade, Reclaim

Profile Settings
- Be sure the profile can found the behavior
Tree should look like :
Code:
Any folder
|
|___CustomTags
|       |__CraftActionByNameTag.cs
|
|___[O][Crafter Job] HW Craft with RecipeID 51 to 2 Star.xml
- Be sure you have all cross skill required and enough material
- Set the profile
- Click Start

Player Settings
Code:
<!-- Recipe Settings -->
  <!ENTITY Craft "1"> <!-- If you want to craft set 1, 0 if you don't -->
  <!ENTITY ID_ITEM_RECIPE "31200"> [COLOR="#FF8C00"]Set the recipe ID[/COLOR]
  <!ENTITY Durability "70"> [COLOR="#FF8C00"]Set the recipe's durability[/COLOR]
  <!ENTITY Recipe_level "60"> [COLOR="#FF8C00"]Set the recipe's level (51..52..60)[/COLOR]
  <!ENTITY Recipe_level_star "1"> [COLOR="#FF8C00"]Set the recipe's star rank (0,1,2)  (Recipe_level entity set to 60 REQUIRED !)[/COLOR]
  <!ENTITY Collectable "0"> [COLOR="#FF8C00"]Set 1 if you want to craft as collectable, 0 if you don't[/COLOR]
  <!ENTITY Quick_Synthesis "1"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->

  <!ENTITY FOOD "1">[COLOR="#FF8C00"] Set 1 if you want to use any food[/COLOR]
  <!ENTITY ID_FOOD "12865"> [COLOR="#FF8C00"]Set the food ID you want to use[/COLOR]
  
<!-- Rotation Settings -->
  <!ENTITY ToT "1"> [COLOR="#FF8C00"]You have Tricks of the Trade as cross skill and you want to use it set 1, if no set 0[/COLOR]
  <!ENTITY Reclaim "0"> [COLOR="#FF8C00"]You have Reclaim as cross skill and you want to use it set 1, if no set 0[/COLOR]
  <!ENTITY IQ_Stack "9"> [COLOR="#FF8C00"]How many stacks at least to NOT use Reclaim (Reclaim set to 1 REQUIRED !)[/COLOR]

Desynthesis Settings
Code:
  <!ENTITY Desynthesis "0"> <!-- You want to Desynthesis the item you had craft set 1, 0 if you don't -->
  <!ENTITY Item_Id "2445"> <!-- Set the Item ID you want to recycle -->
  <!ENTITY NqOnly "false"> <!-- If you want to keep HQ set true, false if you don't--> 
  <!ENTITY IncludeArmory "false"> <!-- If you also want to desynthesis from your armory set true, false if you don't  -->

How to use it :
Case 1 You only want to craft :
Code:
<!-- Recipe Settings -->
  <!ENTITY Craft "[COLOR="#008000"]1[/COLOR]"> <!-- If you want to craft set 1, 0 if you don't -->
  <!ENTITY ID_ITEM_RECIPE "[COLOR="#008000"]Your Recipe ID[/COLOR]">
  <!ENTITY Durability "[COLOR="#008000"]Your Recipe Durability[/COLOR]"> <!-- 35 - 40 - 70 - 80 -->
  <!ENTITY Recipe_level "[COLOR="#008000"]Your Recipe Level[/COLOR]"> <!-- 51 - ... - 60 -->
  <!ENTITY Recipe_level_star "[COLOR="#008000"]Your Recipe Star Level[/COLOR]"> <!-- 0 - 1 - 2  (Recipe_level entity set to 60 REQUIRED !) -->
  <!ENTITY Collectable "[COLOR="#008000"]0 or 1[/COLOR]"> <!-- 0 - 1 Set 1 if you want to craft as collectable, 0 if you don't -->
  <!ENTITY Quick_Synthesis "[COLOR="#008000"]0 or 1[/COLOR]"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->
  
<!-- Do you want to use a food ? If yes wich one ? -->
  <!ENTITY FOOD "[COLOR="#008000"]0 or 1[/COLOR]">
  <!ENTITY ID_FOOD "[COLOR="#008000"]Your Food ID[/COLOR]">
  
<!-- Rotation Settings -->
  <!ENTITY ToT "[COLOR="#008000"]0 or 1[/COLOR]"> <!-- You have Tricks of the Trade as cross skill and you want to use it set 1, 0 if you don't -->
  <!ENTITY Reclaim "[COLOR="#008000"]0 or 1[/COLOR]"> <!-- You have Reclaim as cross skill and you want to use it set 1, 0 if you don't -->
  <!ENTITY IQ_Stack "[COLOR="#008000"]Minimum IQ Stack[/COLOR]"> <!-- (Reclaim set to 1 REQUIRED !) How many stacks at least to NOT use Reclaim -->
  
<!-- Desynthesis Settings -->
  <!ENTITY Desynthesis "[COLOR="#008000"]0[/COLOR]"> <!-- You want to Desynthesis the item you had craft set 1, 0 if you don't -->
  <!ENTITY Item_Id "0"> <!-- Set the Item ID you want to recycle -->
  <!ENTITY NqOnly "false"> <!-- If you want to keep HQ set true, false if you don't--> 
  <!ENTITY IncludeArmory "false"> <!-- If you also want to desynthesis from your armory set true, false if you don't  -->
Case 2 Lvl 60 NOT required You only want to use desynthesis :
Code:
<!-- Recipe Settings -->
  <!ENTITY Craft "[COLOR="#008000"]0[/COLOR]"> <!-- If you want to craft set 1, 0 if you don't -->
  <!ENTITY ID_ITEM_RECIPE "0">
  <!ENTITY Durability "70"> <!-- 35 - 40 - 70 - 80 -->
  <!ENTITY Recipe_level "56"> <!-- 51 - ... - 60 -->
  <!ENTITY Recipe_level_star "0"> <!-- 0 - 1 - 2  (Recipe_level entity set to 60 REQUIRED !) -->
  <!ENTITY Collectable "0"> <!-- 0 - 1 Set 1 if you want to craft as collectable, 0 if you don't -->
  <!ENTITY Quick_Synthesis "1"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->
  
<!-- Do you want to use a food ? If yes wich one ? -->
  <!ENTITY FOOD "0">
  <!ENTITY ID_FOOD "12861">
<!-- Foods ID
Baked onion Soup : 12861
Seafood Stew : 12865 -->
  
<!-- Rotation Settings -->
  <!ENTITY ToT "1"> <!-- You have Tricks of the Trade as cross skill and you want to use it set 1, 0 if you don't -->
  <!ENTITY Reclaim "0"> <!-- You have Reclaim as cross skill and you want to use it set 1, 0 if you don't -->
  <!ENTITY IQ_Stack "9"> <!-- (Reclaim set to 1 REQUIRED !) How many stacks at least to NOT use Reclaim -->
  
<!-- Desynthesis Settings -->
  <!ENTITY Desynthesis "[COLOR="#008000"]1[/COLOR]"> <!-- You want to Desynthesis the item you had craft set 1, 0 if you don't -->
  <!ENTITY Item_Id "[COLOR="#008000"]Your Item ID[/COLOR]"> <!-- Set the Item ID you want to recycle -->
  <!ENTITY NqOnly "[COLOR="#008000"]true or false[/COLOR]"> <!-- If you want to keep HQ set true, false if you don't--> 
  <!ENTITY IncludeArmory "[COLOR="#008000"]true or false[/COLOR]"> <!-- If you also want to desynthesis from your armory set true, false if you don't  -->
Case 3 Lvl 60 NOT required You want to craft and recycle an item untill you can't craft more :
Code:
<!-- Recipe Settings -->
  <!ENTITY Craft "[COLOR="#008000"]1[/COLOR]"> <!-- If you want to craft set 1, 0 if you don't -->
  <!ENTITY ID_ITEM_RECIPE "[COLOR="#008000"]Your Recipe ID[/COLOR]">
  <!ENTITY Durability "70"> <!-- 35 - 40 - 70 - 80 -->
  <!ENTITY Recipe_level "56"> <!-- 51 - ... - 60 -->
  <!ENTITY Recipe_level_star "0"> <!-- 0 - 1 - 2  (Recipe_level entity set to 60 REQUIRED !) -->
  <!ENTITY Collectable "0"> <!-- 0 - 1 Set 1 if you want to craft as collectable, 0 if you don't -->
  <!ENTITY Quick_Synthesis "[COLOR="#008000"]1[/COLOR]"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->
  
<!-- Do you want to use a food ? If yes wich one ? -->
  <!ENTITY FOOD "0">
  <!ENTITY ID_FOOD "12861">
<!-- Foods ID
Baked onion Soup : 12861
Seafood Stew : 12865 -->
  
<!-- Rotation Settings -->
  <!ENTITY ToT "1"> <!-- You have Tricks of the Trade as cross skill and you want to use it set 1, 0 if you don't -->
  <!ENTITY Reclaim "0"> <!-- You have Reclaim as cross skill and you want to use it set 1, 0 if you don't -->
  <!ENTITY IQ_Stack "9"> <!-- (Reclaim set to 1 REQUIRED !) How many stacks at least to NOT use Reclaim -->
  
<!-- Desynthesis Settings -->
  <!ENTITY Desynthesis "[COLOR="#008000"]1[/COLOR]"> <!-- You want to Desynthesis the item you had craft set 1, 0 if you don't -->
  <!ENTITY Item_Id "[COLOR="#008000"]Your Item ID[/COLOR]"> <!-- Set the Item ID you want to recycle -->
  <!ENTITY NqOnly "[COLOR="#008000"]true or false[/COLOR]"> <!-- If you want to keep HQ set true, false if you don't--> 
  <!ENTITY IncludeArmory "[COLOR="#008000"]true or false[/COLOR]"> <!-- If you also want to desynthesis from your armory set true, false if you don't  -->

Updates
V 2.0
- You can now do a "Quick Synthesis" like rotation, lvl 60 NOT required :
Code:
  <!ENTITY Quick_Synthesis "1"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->

- You can now use Desynthesis, lvl 60 NOT required :
Code:
<!-- Desynthesis Settings -->
  <!ENTITY Desynthesis "0"> <!-- You want to use Desynthesis on the item you had craft set 1, 0 if you don't -->
  <!ENTITY Item_Id "2445"> <!-- Set the Item ID you want to recycle -->
  <!ENTITY NqOnly "false"> <!-- If you want to keep HQ set true, false if you don't--> 
  <!ENTITY IncludeArmory "false"> <!-- If you also want to use desynthesis from your armory set true, false if you don't  -->

- Craft entity added if you only want to use Desynthesise
Code:
  <!ENTITY Craft "1"> <!-- If you want to craft set 1, 0 if you don't -->

V 2.1
- Ingenuity II removed from Rotration lvl 51-58 with 70-80 Dura, also it only require 388 CP now.
- Fix an issue with 1star rotation if you have to much craftmanship.

V 2.11
- InnovationCheck fixed




There you go, load profile and Good Craft !

 
Last edited:
Well so much for finishing my profile lol.... (looks for recycling bin)
Doing the same thing...

Sorry guys but ...

V 2.0

- You can now do a "Quick Synthesis" like rotation, lvl 60 NOT required :
Code:
  <!ENTITY Quick_Synthesis "1"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->

- You can now use Desynthesis, lvl 60 NOT required :
Code:
<!-- Desynthesis Settings -->
  <!ENTITY Desynthesis "0"> <!-- You want to use Desynthesis on the item you had craft set 1, 0 if you don't -->
  <!ENTITY Item_Id "2445"> <!-- Set the Item ID you want to recycle -->
  <!ENTITY NqOnly "false"> <!-- If you want to keep HQ set true, false if you don't--> 
  <!ENTITY IncludeArmory "false"> <!-- If you also want to use desynthesis from your armory set true, false if you don't  -->

- Craft entity added if you only want to use Desynthesise
Code:
  <!ENTITY Craft "1"> <!-- If you want to craft set 1, 0 if you don't -->
 
Last edited:
Is this new forum structure freaking anyone else out?
Maybe it's just me.
Things in their place, ordered and whatnot. ::Shudder::

This looks cool, what have you tested it on with 1/2 star? How'd it go?
 
This looks cool, what have you tested it on with 1/2 star? How'd it go?
I tested 1 star on Astral Oil and 2 star on almost every 2 star materials, like Astral Birch Lumber, Adamantite Ingot, Aurum Regis Ingot etc
 
I tested 1 star on Astral Oil and 2 star on almost every 2 star materials, like Astral Birch Lumber, Adamantite Ingot, Aurum Regis Ingot etc


Using this right now for precursors and red scripts. Where has this been all my life? :)

It's amazing the way it is... really knocked it out of the park with this one!

If I had a wish list, it would be:

1) have a way to enter a group of Item ID numbers in the desynth area, like a list to desynth instead of changing the numbers each time.

2) a simple gui to change the options instead of editing the file

That being said, this has already saved me a lot of time today, so THANKS!
 
I am using this profile now, It's awesome. Just I have to change <CraftActionByName Name="Maker's Mark" />
into <CraftAction ActionId="100178" Name="Maker's Mark"/> to get everything work. Do you have this issue?

Edit: I didn't get a satisfied Hq rate after I done some tests on Astral Oil (10HQ,5NQ) :( , Maybe it's my bad luck, I usually end up with 7-8 stacks IQ.(I am using all NQ mats)

For your 1 star rotation, 10 hasty touch and 1 basic touch = 8.9 IQ stacks, maybe add several Precise Touch? Precise Touch is still my favorite skill , but it's really up to you~
 
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I am using this profile now, It's awesome. Just I have to change <CraftActionByName Name="Maker's Mark" />
into <CraftAction ActionId="100178" Name="Maker's Mark"/> to get everything work. Do you have this issue?
I really don't know why this isn't working sorry =/

For your 1 star rotation, 10 hasty touch and 1 basic touch = 8.9 IQ stacks, maybe add several Precise Touch? Precise Touch is still my favorite skill , but it's really up to you~
With 437 CP you can use one Basic / Precise for each ToT you get so adding PT everywhere will require one specific codechunk for all of them to use Pt or Hasty depending on CP available that's why I made it only for the two last.
 
V 2.1

- Ingenuity II removed from Rotration lvl 51-58 with 70-80 Dura, also it only require 388 CP now.
- Fix an issue with 1star rotation if you have to much craftmanship.

V 2.11
- InnovationCheck fixed
 
Last edited:
I really don't know why this isn't working sorry =/


With 437 CP you can use one Basic / Precise for each ToT you get so adding PT everywhere will require one specific codechunk for all of them to use Pt or Hasty depending on CP available that's why I made it only for the two last.

The issue got fixed after I used your new version.. strange

I have 475 CP so I replaced Hasty Touch by Startouch code chunk now I get a nice HQ rate with all NQ mats

It's surprising that your profile is still working with plugin "Craftbuddy", so I made few your profiles and set them into 35, 40, 70, 80, 1 star, 2star individually. Then I can use Craftbuddy to choose the item I wish to craft and the rotation I want to use. It's really convenient.
 
Great job! Makes making HW items so much easier ( ' - '

I know I always say something nice before I give suggestions...I'll keep them coming though. In a 35 Durability rotation, if you enable ToT and get a Excellent/Good condition after the first SH finishes, the profile will take the proc, then WNII falls off after casting SHII and it's @ 10 durability, resulting in loss.

Also, a list of crafting IDs would be nice to have in the SVN (unless I haven't found it yet...). I have a list myself but it's in a separate folder and having one there would be comfy.
 
Last edited:
I am using this profile now, It's awesome. Just I have to change <CraftActionByName Name="Maker's Mark" />
into <CraftAction ActionId="100178" Name="Maker's Mark"/> to get everything work. Do you have this issue?

Edit: I didn't get a satisfied Hq rate after I done some tests on Astral Oil (10HQ,5NQ) :( , Maybe it's my bad luck, I usually end up with 7-8 stacks IQ.(I am using all NQ mats)

For your 1 star rotation, 10 hasty touch and 1 basic touch = 8.9 IQ stacks, maybe add several Precise Touch? Precise Touch is still my favorite skill , but it's really up to you~

Yep, I always had a problem with MM too.
 
You can download itemID txt from here if you are not using any plugin https://www.thebuddyforum.com/rebor...ce-crafting-recipe-ids-names.html#post2045590
Great job! Makes making HW items so much easier ( ' - '

I know I always say something nice before I give suggestions...I'll keep them coming though. In a 35 Durability rotation, if you enable ToT and get a Excellent/Good condition after the first SH finishes, the profile will take the proc, then WNII falls off after casting SHII and it's @ 10 durability, resulting in loss.

Also, a list of crafting IDs would be nice to have in the SVN (unless I haven't found it yet...). I have a list myself but it's in a separate folder and having one there would be comfy.
 
It's weird that the bot sometimes doesn't recognize new crafting skills from HW

yeah, I just had it fail with muscle memory too now.. Not sure why it works by changing it just use ability id's instead of the craftactionbyname.. I mean it's literally the same thing?
 
I can't run any of your profiles (Crafting or Gathering) because RB keeps giving me missing element errors; for the crafting it can't find the ExLog and ExSalvage elements...for the gathering it can't find the ExGather element...so it just kills the profile and if I attempt to ignore and run it anyway it crashes RB.

Keep in mind I have the latest version of RB just downloaded fresh and im running the profiles directly from your SVN folder i set up on my pc :(
 
I can't run any of your profiles (Crafting or Gathering) because RB keeps giving me missing element errors; for the crafting it can't find the ExLog and ExSalvage elements...for the gathering it can't find the ExGather element...so it just kills the profile and if I attempt to ignore and run it anyway it crashes RB.

Keep in mind I have the latest version of RB just downloaded fresh and im running the profiles directly from your SVN folder i set up on my pc :(

Apparently I needed to setup under my plugin's folder ExMatt's "ExBuddy" SVN - came across this looking at the Over9000 profile by Master9000
 
hello atm i can only desynth one type of item at a time then the bot stops

How can I add multiple items and have it on a loop?

thanks a lot
 
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