entrax
Member
- Joined
- Jul 23, 2012
- Messages
- 459
If you are tired to have one crafting profile for each recipe type, this profil is for you !
What can it does ?
Well.. like the title said, it'll craft, while you have enough material, almost every HW items only depending on few settings. Not all items because he can't handle house stuff now.
How to use it ?
Stuff Requirements
This is NOT for leveling, you must have some meld on your stuff ( +3 CP everywhere and +5 craft on the left side).
51-60 Recipes : 650+ Craftmanship / 590+ Control / 426+ CP with food !
1 & 2 Star Recipes : 718+ Craftmanship / 695+ Control / 437+ CP with food!
Skill Requirements
35-40 Durability
Required Skills : Steady Hand 2, Careful synthesis 2, Hasty Touch, Byregot's Blessing, Comfort Zone, Waste Not II
Optionnals : Innovation, Tricks of the Trade, Reclaim
70-80 Durability
Required Skills : Steady Hand 2, Careful synthesis 2, Hasty Touch, Byregot's Blessing, Comfort Zone, Muscle Memory, Ingenuity II
Optionnals : Innovation, Tricks of the Trade, Reclaim
1 & 2 Star
Required Skills : Maker's Mark, Flawless Synthesis, Steady Hand 2, Careful synthesis 2, Piece by Piece, Hasty Touch, Byregot's Blessing, Comfort Zone, Waste Not II
Optionnas : Innovation, Tricks of the Trade, Reclaim
Profile Settings
- Be sure the profile can found the behavior
Tree should look like :
- Be sure you have all cross skill required and enough material
- Set the profile
- Click Start
Player Settings
Desynthesis Settings
How to use it :
Case 1 You only want to craft :
Case 2 Lvl 60 NOT required You only want to use desynthesis :
Case 3 Lvl 60 NOT required You want to craft and recycle an item untill you can't craft more :
Updates
What can it does ?
Well.. like the title said, it'll craft, while you have enough material, almost every HW items only depending on few settings. Not all items because he can't handle house stuff now.
How to use it ?
Stuff Requirements
This is NOT for leveling, you must have some meld on your stuff ( +3 CP everywhere and +5 craft on the left side).
51-60 Recipes : 650+ Craftmanship / 590+ Control / 426+ CP with food !
1 & 2 Star Recipes : 718+ Craftmanship / 695+ Control / 437+ CP with food!
Skill Requirements
35-40 Durability
Required Skills : Steady Hand 2, Careful synthesis 2, Hasty Touch, Byregot's Blessing, Comfort Zone, Waste Not II
Optionnals : Innovation, Tricks of the Trade, Reclaim
70-80 Durability
Required Skills : Steady Hand 2, Careful synthesis 2, Hasty Touch, Byregot's Blessing, Comfort Zone, Muscle Memory, Ingenuity II
Optionnals : Innovation, Tricks of the Trade, Reclaim
1 & 2 Star
Required Skills : Maker's Mark, Flawless Synthesis, Steady Hand 2, Careful synthesis 2, Piece by Piece, Hasty Touch, Byregot's Blessing, Comfort Zone, Waste Not II
Optionnas : Innovation, Tricks of the Trade, Reclaim
Profile Settings
- Be sure the profile can found the behavior
Tree should look like :
Code:
Any folder
|
|___CustomTags
| |__CraftActionByNameTag.cs
|
|___[O][Crafter Job] HW Craft with RecipeID 51 to 2 Star.xml
- Set the profile
- Click Start
Player Settings
Code:
<!-- Recipe Settings -->
<!ENTITY Craft "1"> <!-- If you want to craft set 1, 0 if you don't -->
<!ENTITY ID_ITEM_RECIPE "31200"> [COLOR="#FF8C00"]Set the recipe ID[/COLOR]
<!ENTITY Durability "70"> [COLOR="#FF8C00"]Set the recipe's durability[/COLOR]
<!ENTITY Recipe_level "60"> [COLOR="#FF8C00"]Set the recipe's level (51..52..60)[/COLOR]
<!ENTITY Recipe_level_star "1"> [COLOR="#FF8C00"]Set the recipe's star rank (0,1,2) (Recipe_level entity set to 60 REQUIRED !)[/COLOR]
<!ENTITY Collectable "0"> [COLOR="#FF8C00"]Set 1 if you want to craft as collectable, 0 if you don't[/COLOR]
<!ENTITY Quick_Synthesis "1"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->
<!ENTITY FOOD "1">[COLOR="#FF8C00"] Set 1 if you want to use any food[/COLOR]
<!ENTITY ID_FOOD "12865"> [COLOR="#FF8C00"]Set the food ID you want to use[/COLOR]
<!-- Rotation Settings -->
<!ENTITY ToT "1"> [COLOR="#FF8C00"]You have Tricks of the Trade as cross skill and you want to use it set 1, if no set 0[/COLOR]
<!ENTITY Reclaim "0"> [COLOR="#FF8C00"]You have Reclaim as cross skill and you want to use it set 1, if no set 0[/COLOR]
<!ENTITY IQ_Stack "9"> [COLOR="#FF8C00"]How many stacks at least to NOT use Reclaim (Reclaim set to 1 REQUIRED !)[/COLOR]
Desynthesis Settings
Code:
<!ENTITY Desynthesis "0"> <!-- You want to Desynthesis the item you had craft set 1, 0 if you don't -->
<!ENTITY Item_Id "2445"> <!-- Set the Item ID you want to recycle -->
<!ENTITY NqOnly "false"> <!-- If you want to keep HQ set true, false if you don't-->
<!ENTITY IncludeArmory "false"> <!-- If you also want to desynthesis from your armory set true, false if you don't -->
How to use it :
Case 1 You only want to craft :
Code:
<!-- Recipe Settings -->
<!ENTITY Craft "[COLOR="#008000"]1[/COLOR]"> <!-- If you want to craft set 1, 0 if you don't -->
<!ENTITY ID_ITEM_RECIPE "[COLOR="#008000"]Your Recipe ID[/COLOR]">
<!ENTITY Durability "[COLOR="#008000"]Your Recipe Durability[/COLOR]"> <!-- 35 - 40 - 70 - 80 -->
<!ENTITY Recipe_level "[COLOR="#008000"]Your Recipe Level[/COLOR]"> <!-- 51 - ... - 60 -->
<!ENTITY Recipe_level_star "[COLOR="#008000"]Your Recipe Star Level[/COLOR]"> <!-- 0 - 1 - 2 (Recipe_level entity set to 60 REQUIRED !) -->
<!ENTITY Collectable "[COLOR="#008000"]0 or 1[/COLOR]"> <!-- 0 - 1 Set 1 if you want to craft as collectable, 0 if you don't -->
<!ENTITY Quick_Synthesis "[COLOR="#008000"]0 or 1[/COLOR]"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->
<!-- Do you want to use a food ? If yes wich one ? -->
<!ENTITY FOOD "[COLOR="#008000"]0 or 1[/COLOR]">
<!ENTITY ID_FOOD "[COLOR="#008000"]Your Food ID[/COLOR]">
<!-- Rotation Settings -->
<!ENTITY ToT "[COLOR="#008000"]0 or 1[/COLOR]"> <!-- You have Tricks of the Trade as cross skill and you want to use it set 1, 0 if you don't -->
<!ENTITY Reclaim "[COLOR="#008000"]0 or 1[/COLOR]"> <!-- You have Reclaim as cross skill and you want to use it set 1, 0 if you don't -->
<!ENTITY IQ_Stack "[COLOR="#008000"]Minimum IQ Stack[/COLOR]"> <!-- (Reclaim set to 1 REQUIRED !) How many stacks at least to NOT use Reclaim -->
<!-- Desynthesis Settings -->
<!ENTITY Desynthesis "[COLOR="#008000"]0[/COLOR]"> <!-- You want to Desynthesis the item you had craft set 1, 0 if you don't -->
<!ENTITY Item_Id "0"> <!-- Set the Item ID you want to recycle -->
<!ENTITY NqOnly "false"> <!-- If you want to keep HQ set true, false if you don't-->
<!ENTITY IncludeArmory "false"> <!-- If you also want to desynthesis from your armory set true, false if you don't -->
Code:
<!-- Recipe Settings -->
<!ENTITY Craft "[COLOR="#008000"]0[/COLOR]"> <!-- If you want to craft set 1, 0 if you don't -->
<!ENTITY ID_ITEM_RECIPE "0">
<!ENTITY Durability "70"> <!-- 35 - 40 - 70 - 80 -->
<!ENTITY Recipe_level "56"> <!-- 51 - ... - 60 -->
<!ENTITY Recipe_level_star "0"> <!-- 0 - 1 - 2 (Recipe_level entity set to 60 REQUIRED !) -->
<!ENTITY Collectable "0"> <!-- 0 - 1 Set 1 if you want to craft as collectable, 0 if you don't -->
<!ENTITY Quick_Synthesis "1"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->
<!-- Do you want to use a food ? If yes wich one ? -->
<!ENTITY FOOD "0">
<!ENTITY ID_FOOD "12861">
<!-- Foods ID
Baked onion Soup : 12861
Seafood Stew : 12865 -->
<!-- Rotation Settings -->
<!ENTITY ToT "1"> <!-- You have Tricks of the Trade as cross skill and you want to use it set 1, 0 if you don't -->
<!ENTITY Reclaim "0"> <!-- You have Reclaim as cross skill and you want to use it set 1, 0 if you don't -->
<!ENTITY IQ_Stack "9"> <!-- (Reclaim set to 1 REQUIRED !) How many stacks at least to NOT use Reclaim -->
<!-- Desynthesis Settings -->
<!ENTITY Desynthesis "[COLOR="#008000"]1[/COLOR]"> <!-- You want to Desynthesis the item you had craft set 1, 0 if you don't -->
<!ENTITY Item_Id "[COLOR="#008000"]Your Item ID[/COLOR]"> <!-- Set the Item ID you want to recycle -->
<!ENTITY NqOnly "[COLOR="#008000"]true or false[/COLOR]"> <!-- If you want to keep HQ set true, false if you don't-->
<!ENTITY IncludeArmory "[COLOR="#008000"]true or false[/COLOR]"> <!-- If you also want to desynthesis from your armory set true, false if you don't -->
Code:
<!-- Recipe Settings -->
<!ENTITY Craft "[COLOR="#008000"]1[/COLOR]"> <!-- If you want to craft set 1, 0 if you don't -->
<!ENTITY ID_ITEM_RECIPE "[COLOR="#008000"]Your Recipe ID[/COLOR]">
<!ENTITY Durability "70"> <!-- 35 - 40 - 70 - 80 -->
<!ENTITY Recipe_level "56"> <!-- 51 - ... - 60 -->
<!ENTITY Recipe_level_star "0"> <!-- 0 - 1 - 2 (Recipe_level entity set to 60 REQUIRED !) -->
<!ENTITY Collectable "0"> <!-- 0 - 1 Set 1 if you want to craft as collectable, 0 if you don't -->
<!ENTITY Quick_Synthesis "[COLOR="#008000"]1[/COLOR]"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->
<!-- Do you want to use a food ? If yes wich one ? -->
<!ENTITY FOOD "0">
<!ENTITY ID_FOOD "12861">
<!-- Foods ID
Baked onion Soup : 12861
Seafood Stew : 12865 -->
<!-- Rotation Settings -->
<!ENTITY ToT "1"> <!-- You have Tricks of the Trade as cross skill and you want to use it set 1, 0 if you don't -->
<!ENTITY Reclaim "0"> <!-- You have Reclaim as cross skill and you want to use it set 1, 0 if you don't -->
<!ENTITY IQ_Stack "9"> <!-- (Reclaim set to 1 REQUIRED !) How many stacks at least to NOT use Reclaim -->
<!-- Desynthesis Settings -->
<!ENTITY Desynthesis "[COLOR="#008000"]1[/COLOR]"> <!-- You want to Desynthesis the item you had craft set 1, 0 if you don't -->
<!ENTITY Item_Id "[COLOR="#008000"]Your Item ID[/COLOR]"> <!-- Set the Item ID you want to recycle -->
<!ENTITY NqOnly "[COLOR="#008000"]true or false[/COLOR]"> <!-- If you want to keep HQ set true, false if you don't-->
<!ENTITY IncludeArmory "[COLOR="#008000"]true or false[/COLOR]"> <!-- If you also want to desynthesis from your armory set true, false if you don't -->
Updates
V 2.0
- You can now do a "Quick Synthesis" like rotation, lvl 60 NOT required :
- You can now use Desynthesis, lvl 60 NOT required :
- Craft entity added if you only want to use Desynthesise
V 2.1
- Ingenuity II removed from Rotration lvl 51-58 with 70-80 Dura, also it only require 388 CP now.
- Fix an issue with 1star rotation if you have to much craftmanship.
V 2.11
- InnovationCheck fixed
- You can now do a "Quick Synthesis" like rotation, lvl 60 NOT required :
Code:
<!ENTITY Quick_Synthesis "1"> <!-- 0 - 1 Set 1 if you want to spam synthesis without any quality, 0 if you don't -->
- You can now use Desynthesis, lvl 60 NOT required :
Code:
<!-- Desynthesis Settings -->
<!ENTITY Desynthesis "0"> <!-- You want to use Desynthesis on the item you had craft set 1, 0 if you don't -->
<!ENTITY Item_Id "2445"> <!-- Set the Item ID you want to recycle -->
<!ENTITY NqOnly "false"> <!-- If you want to keep HQ set true, false if you don't-->
<!ENTITY IncludeArmory "false"> <!-- If you also want to use desynthesis from your armory set true, false if you don't -->
- Craft entity added if you only want to use Desynthesise
Code:
<!ENTITY Craft "1"> <!-- If you want to craft set 1, 0 if you don't -->
V 2.1
- Ingenuity II removed from Rotration lvl 51-58 with 70-80 Dura, also it only require 388 CP now.
- Fix an issue with 1star rotation if you have to much craftmanship.
V 2.11
- InnovationCheck fixed
Last edited: