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entrax

Member
Joined
Jul 23, 2012
Messages
459
If you never know where and when found Baked Pipira Pira's materials or you are too lazy to farm them, this profile is for you ! (Laziness Powa for me)

What can it does and how to use it ?

Gather all materials

Reminder : 1 Baked Pipira Pira : 1 Pipira Pira + 1 Abalathian Rock Salt + 2 Porcini + 1 Fermented Butter (5 Yalk Milk + 7 Fire Shard for 2) + 5 Fire Chrystal + 5 Water Crystal

Porcini :
It's the longest to gather (unless you have no weather proc at all for pipira)
Requirements :
- Bontanist > 50.
- Zenith Aetheryte.
- Be able to fly.

Pipira Pira :
Second priority after Porcini.
Fishing spot : The Hundred Throes
Bait : Goblin Jig
Requirements :
- Fisher > 57
- More than 1 Goblin Jig (It'll work with 1 but if your line is broken during fish u'll not be able to fish more, profile should still works though)
- Tailfeather Aetheryte.
- Skywatcher Plugin.

Abalathian Rock Salt :
It can be gather at the same time as Porcini, BUT it also can be bought from an npc at 1.980 gils (Gather or Buy can be set as you want !)
Gathering Requirements :
- Miner > 50.
- Ok' Zundu Aetheryte.
- Be able to fly.
Buying Requirements :
- Foundation Aetheryte.
- Be able to ... walk !

Code:
	<!ENTITY Gather_Salt "0"> <!-- 1 for gathering - 0 for Buying -->

Yak Milk :
Grinding Wooly Yak at Coerthas Western Highlands
Requirements :
- Falcons Nest Aetheryte.
- Flying is Optional.
- Be able to ..kill Yak alone :)

Fire Shard
Gathering at the same spot in Midlle la Noscea (lvl 50 BTN)
Requirements :
- Botanist > 46
- Summerford Farms Aetheryte.

Fire Crystal
South of Anex Trime (lvl 56 BTN)
Requirements :
- Botanist > 56
- Anyx Trine Aetheryte.
- Be able to fly.

Water Crystal :
Gathering at Voor Sian spot in Sea of Clouds (lvl 56 BTN)
Requirements :
- Botanist > 56
- Camp Cloudtop Aetheryte.
- Be able to fly.

Fish's fear reset :
Requirements :
- Camp Cloudtop Aetheryte.
- Be able to fly.
- Zenith Aetheryte.
- Be able to fly.

Craft Fermented Butter and Baked Pipira Pira (Optional)
Code:
	<!ENTITY Craft "1"> <!-- 1 for crafting - 0 for stopping the bot when you get enough materials-->

IMPORTANT !

Craft is using CustomTags for each skills.

Tree should look like :
Code:
Any folder
|
|___CustomTags
|       |__CraftActionByNameTag.cs
|
|___Any Craft Profile.xml

Craft Requirements :

Cross-Skill
Comfort Zone - Alchimist lvl 50
Waste Not II - LeatherWorker lvl 50
Tricks of the Trade - Alchimist lvl 15
Innovation - Goldsmith lvl 50
Byregot's Blessing - Carpenter lvl 50
Careful Synthesis II - Weaver lvl 50

Minimum Stats (full set 150i HQ - no meld required) :
Craftmanship > 641
Control > 608
CP > 345 (We need to reach at least 388 with Baked Onion Soup)

You can choose between using Muscle Memory + 3 CS II or using 4 CS II to complete the progress(388 vs 382 Cp).
Code:
<!-- If you can complete the craft with only 4 CS 2 set 0, 1 if you can't -->
<!ENTITY MuscleMemory_Rotation "1">
You can choose wich food to use.
Code:
<!-- Food Settings Set 0 if you don't need a food -->
<!-- Foods ID Baked onion Soup : 12861 Seafood Stew : 12865 -->
<!ENTITY ID_FOOD "12861">
If you have at least 406 CP (with muscle memory rotation) or 400 CP (with 4 CS II rotation) you can add an extra Precise/Basic Touch
Code:
<!-- If you have at least 406 CP (with muscle memory rotation) or 400 CP (with 4 CS II rotation) -->
<!ENTITY Extra_Touch "0">



Few tips

Be sure to synchronize your windows' clock if the bot take a while to detect new hour(with IsTimeBetween)

> Click the clock (in system tray, lower right corner)
> Change date and time settings
> Internet Time tab
> Change Settings button.
> From here you can select the synchronization source and do an immediate update.

Be sure to synchronize your OrderBotTags with ExMatt's one (via github)

What about start it ?

To set how many Baked PP you want, you just have to open the profile and set
Code:
<!ENTITY Baked_Qty "XX">
.
You can also choose where the bot'll wait / craft (Default : 8 = Limsa )
Code:
<!ENTITY Waiting_AetheryteId "8">
.
All AetheryteId :
Id: 2 Location: New Gridania
Id: 3 Location: Bentbranch Meadows
Id: 4 Location: The Hawthorne Hut
Id: 5 Location: Quarrymill
Id: 6 Location: Camp Tranquil
Id: 7 Location: Fallgourd Float
Id: 8 Location: Limsa Lominsa Lower Decks
Id: 9 Location: Ul'dah - Steps of Nald
Id: 10 Location: Moraby Drydocks
Id: 11 Location: Costa del Sol
Id: 12 Location: Wineport
Id: 13 Location: Swiftperch
Id: 14 Location: Aleport
Id: 15 Location: Camp Bronze Lake
Id: 16 Location: Camp Overlook
Id: 17 Location: Horizon
Id: 18 Location: Camp Drybone
Id: 19 Location: Little Ala Mhigo
Id: 20 Location: Forgotten Springs
Id: 21 Location: Camp Bluefog
Id: 22 Location: Ceruleum Processing Plant
Id: 23 Location: Camp Dragonhead
Id: 24 Location: Revenant's Toll

Id: 52 Location: Summerford Farms
Id: 53 Location: Black Brush Station

Id: 55 Location: Wolves' Den Pier
Id: 56 Location: Estate Hall (Free Company) / Limsa
Id: 57 Location: Estate Hall (Free Company) / Gridania
Id: 58 Location: Estate Hall (Free Company) /Ul'dah
Id: 59 Location: Estate Hall (Private) / Limsa
Id: 60 Location: Estate Hall (Private) / Gridania
Id: 61 Location: Estate Hall (Private) / Ul'dah
Id: 62 Location: The Gold Saucer

Id: 70 Location: Foundation
Id: 71 Location: Falcon's Nest
Id: 72 Location: Camp Cloudtop
Id: 73 Location: Ok' Zundu
Id: 74 Location: Helix
Id: 75 Location: Idyllshire
Id: 76 Location: Tailfeather
Id: 77 Location: Anyx Trine
Id: 78 Location: Moghome
Id: 79 Location: Zenith
Be sure your Crafter / Gatherer / Combat class are the same in game and in the profile, default settings :
- Combat : 1
- Culinarian : 19
- Miner : 20
- Botanist 21
- Fish : 23

Be sure you have enough Baked Onion Soup HQ in your inventory

Updates
V 2.0

- New hotspot to avoid navigation issue with Milk
- New fish spot to reset
- New way to gather Fire and Water Crystal
- The bot'll now buy bait (for reset) in SoC and not in Foreland (I'll add this to seafood profile tomorrow)
- All conditions reworked
- The bot'll wait to get every materials before starting any craft, also craft rotation are from my RecipeManager, so lvl 60 / few melds are required (Profile bis if you don't have any meld).

V 2.01
- Fixed a mistake I made with bait in Churning mist

V 2.1
- Force="True" added to Ok'Zundu port and "IsOnMap" check removed
- Some mistake with cluster condition fixed
- Profile structure reordered
- The profile will no longer consider food already in bag, if you set 99 it'll gather enough materials to craft 99 foods even if you already have 1 or more baked pipira pira in your inventory.
- Few others fix that I can't remember x)

V 2.2
- Removed Inge II

V 2.21
- InovationCheck fixed

V 2.3
- Add an option to choose between using Muscle Memory + 3 CS II or using 4 CS II to complete the progress(388 vs 382 Cp)
Code:
<!-- If you can complete the craft with only 4 CS 2 set 0, 1 if you can't -->
<!ENTITY MuscleMemory_Rotation "1">
- You can now set 0 to ID_FOOD if you don't need one.
- If you have at least 406 CP (with muscle memory rotation) or 400 CP (with 4 CS II rotation) you can now add an extra Precise/basic Touch
Code:
<!-- If you have at least 406 CP (with muscle memory rotation) or 400 CP (with 4 CS II rotation) -->
<!ENTITY Extra_Touch "0">

There you go, load profile and Good Farm !

 
Last edited:
StopBot is not defined, and I don't see StopCrafting either m8.

Looks awesome though, would love to try it
 
StopBot is not defined, and I don't see StopCrafting either m8.

Looks awesome though, would love to try it

Stop craft should be working.

I'll update without stop bot as soon as i can

EDIT : Updated, should work fine now.
 
Last edited:
V1_1 :
Not really an update.
Remove StopBot call, it was useless and added swkywatcher plugin (ExMatt's github agin) into requirements for Pipira pira
 
There's a lot of moving parts in this, it crashed my game buying salt, and assuming everyone has a private home might be a stretch =)
 
57 works for fc houses, assuming most people are in one

Nope it'll not !

Id: 56 Location: Estate Hall (Free Company) / Limsa
Id: 57 Location: Estate Hall (Free Company) / Gridania
Id: 58 Location: Estate Hall (Free Company) /Ul'dah
Id: 59 Location: Estate Hall (Private) / Limsa
Id: 60 Location: Estate Hall (Private) / Gridania
Id: 61 Location: Estate Hall (Private) / Ul'dah

V1_2:
Usefull Fix
You can now choose where the bot'll wait / craft (Default : 8 = Limsa )
Code:
<!ENTITY Waiting_AetheryteId "8">
.
All AetheryteId :
Id: 2 Location: New Gridania
Id: 3 Location: Bentbranch Meadows
Id: 4 Location: The Hawthorne Hut
Id: 5 Location: Quarrymill
Id: 6 Location: Camp Tranquil
Id: 7 Location: Fallgourd Float
Id: 8 Location: Limsa Lominsa Lower Decks
Id: 9 Location: Ul'dah - Steps of Nald
Id: 10 Location: Moraby Drydocks
Id: 11 Location: Costa del Sol
Id: 12 Location: Wineport
Id: 13 Location: Swiftperch
Id: 14 Location: Aleport
Id: 15 Location: Camp Bronze Lake
Id: 16 Location: Camp Overlook
Id: 17 Location: Horizon
Id: 18 Location: Camp Drybone
Id: 19 Location: Little Ala Mhigo
Id: 20 Location: Forgotten Springs
Id: 21 Location: Camp Bluefog
Id: 22 Location: Ceruleum Processing Plant
Id: 23 Location: Camp Dragonhead
Id: 24 Location: Revenant's Toll

Id: 52 Location: Summerford Farms
Id: 53 Location: Black Brush Station

Id: 55 Location: Wolves' Den Pier
Id: 56 Location: Estate Hall (Free Company) / Limsa
Id: 57 Location: Estate Hall (Free Company) / Gridania
Id: 58 Location: Estate Hall (Free Company) /Ul'dah
Id: 59 Location: Estate Hall (Private) / Limsa
Id: 60 Location: Estate Hall (Private) / Gridania
Id: 61 Location: Estate Hall (Private) / Ul'dah
Id: 62 Location: The Gold Saucer

Id: 70 Location: Foundation
Id: 71 Location: Falcon's Nest
Id: 72 Location: Camp Cloudtop
Id: 73 Location: Ok' Zundu
Id: 74 Location: Helix
Id: 75 Location: Idyllshire
Id: 76 Location: Tailfeather
Id: 77 Location: Anyx Trine
Id: 78 Location: Moghome
Id: 79 Location: Zenith
 
ah didn't actually realize that's why there was 3.. kinda obvious.. and I guess you know what town I live in now haha
 
This isn't seeing weather for me apparently.
[02:07:55.510 N] Blablabla
[02:07:55.567 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 168, IsDone: False, Message: Checking for Porcini and Abalathian Rock Salt !, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:55.567 D] Replaced hook [ProfileOrderBehavior_Hook] 5981c00b-7e92-44f7-a5d6-b6159ab8c39c
[02:07:55.567 N] Checking for Porcini and Abalathian Rock Salt !
[02:07:55.627 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 171, IsDone: False, Message: I don't have enough Porcini !, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:55.627 D] Replaced hook [ProfileOrderBehavior_Hook] 02afa4f3-906f-43d5-8a85-833c093b275d
[02:07:55.627 N] I don't have enough Porcini !
[02:07:55.684 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 173, IsDone: False, Message: I can't gather it because it's not between 11-12 AM-PM !, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:55.684 D] Replaced hook [ProfileOrderBehavior_Hook] ee8da1b1-8c55-40e4-881f-6176c5e28b94
[02:07:55.684 N] I can't gather it because it's not between 11-12 AM-PM !
[02:07:55.745 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 333, IsDone: False, Message: Checking for Pipira Pira !, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:55.745 D] Replaced hook [ProfileOrderBehavior_Hook] 6a5c8685-1f3f-44b4-a79b-3e1b47ea0acb
[02:07:55.745 N] Checking for Pipira Pira !
[02:07:55.809 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 339, IsDone: False, Message: I don't have enough Pipira Pira !, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:55.809 D] Replaced hook [ProfileOrderBehavior_Hook] 5621c5c2-6b6d-4647-8182-2bd30559fb51
[02:07:55.809 N] I don't have enough Pipira Pira !
[02:07:55.868 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 342, IsDone: False, Message: But I can't fish them now, the weather isn't good, sadly, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:55.869 D] Replaced hook [ProfileOrderBehavior_Hook] 83545d7a-c94f-4709-8e2d-638f3ee3648c
[02:07:55.869 N] But I can't fish them now, the weather isn't good, sadly
[02:07:55.927 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 378, IsDone: False, Message: Checking for Yak Milk !, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:55.927 D] Replaced hook [ProfileOrderBehavior_Hook] b3bff179-a244-4e48-be40-0dfee4aa1409
[02:07:55.927 N] Checking for Yak Milk !
[02:07:55.993 V] [Poi.Clear] Reason: Current behavior changed to LogMessageTag: LineNumber: 385, IsDone: False, Message: I don't have enough Yak Milk !, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:55.993 D] Replaced hook [ProfileOrderBehavior_Hook] 622fa423-d688-4a2f-b651-382df709393f
[02:07:55.993 N] I don't have enough Yak Milk !
[02:07:56.050 V] [Poi.Clear] Reason: Current behavior changed to TeleportTo: LineNumber: 388, ZoneId: 0, AetheryteId: 71, Name: Falcons Nest, Force: False, Aetheryte: null, IsDone: False, HighPriority: False, InCombat: False, QuestId: 0, StepId: 0, PostCombatDelay: 0, QuestName: null, IsDoneCache: False, Behavior: TreeSharp.PrioritySelector, .
[02:07:56.050 D] Replaced hook [ProfileOrderBehavior_Hook] 0a0997af-509b-400a-8112-5a3932ecfe82
[02:08:04.321 N] Stopping the bot. Reason:Pushed the stop button.

It was saying it couldn't fish Pipira because the weather isn't good, but it was. It was Dust Storms and I was standing at the fishing spot.

I have the most recent version of Skywatcher enabled. Not sure what else could be wrong.
 
This isn't seeing weather for me apparently.


It was saying it couldn't fish Pipira because the weather isn't good, but it was. It was Dust Storms and I was standing at the fishing spot.

I have the most recent version of Skywatcher enabled. Not sure what else could be wrong.


Sometimes the skywatcher data is down. It comes from ff14angler website. I will eventually get it moved over to a built in method when I get back to working on fishing code.
 
Someone told me a little mistake :

Change line 578 as following
Code:
<Synthesize RecipeId="2821"[COLOR="#FF0000"] HqMats="-1"[/COLOR]/>

Or the bot'll not be able to use Yak Milk HQ to craft butter.
 
Would it be possible just to get the crafting part of it? I would really appreciate a way just to churn out HQ Pipira w/o the gathering part.
 
Would it be possible just to get the crafting part of it? I would really appreciate a way just to churn out HQ Pipira w/o the gathering part.
Code:
                        <EatFood ItemId="12861" Name="Baked Onion Soup"/>
                        <Synthesize RecipeId="2805" HqMats="-1, -1, -1, -1"/>
                        <CraftActionByName Name="Muscle Memory" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Comfort Zone" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Inner Quiet" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Steady Hand II" />
                        <RunCode Name="TrickTouch"/>
                        <CraftActionByName Name="Hasty Touch" />
                        <RunCode Name="TrickTouch"/>
                        <CraftActionByName Name="Hasty Touch" />
                        <RunCode Name="TrickTouch"/>
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Master's Mend II" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Steady Hand II" />
                        <RunCode Name="TrickTouch"/>
                        <RunCode Name="TrickTouch"/>
                        <RunCode Name="TrickTouch2"/>
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Steady Hand" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Excellent">
                            <CraftActionByName Name="Byregot's Blessing" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                        </If>
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Great Strides" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Excellent">
                            <CraftActionByName Name="Byregot's Blessing" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                        </If>
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Byregot's Blessing" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                        </If>
                        <If Condition="Core.Player.CurrentCP &gt; 41">
                            <CraftActionByName Name="Innovation" />
                        </If>	
                        <CraftActionByName Name="Byregot's Blessing" />
                        <CraftActionByName Name="Careful Synthesis II" />
                        <CraftActionByName Name="Careful Synthesis II" />
                        <CraftActionByName Name="Careful Synthesis II" />

But u'll still need the CustomTag file
 
Code:
                        <EatFood ItemId="12861" Name="Baked Onion Soup"/>
                        <Synthesize RecipeId="2805" HqMats="-1, -1, -1, -1"/>
                        <CraftActionByName Name="Muscle Memory" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Comfort Zone" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Inner Quiet" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Steady Hand II" />
                        <RunCode Name="TrickTouch"/>
                        <CraftActionByName Name="Hasty Touch" />
                        <RunCode Name="TrickTouch"/>
                        <CraftActionByName Name="Hasty Touch" />
                        <RunCode Name="TrickTouch"/>
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Master's Mend II" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Steady Hand II" />
                        <RunCode Name="TrickTouch"/>
                        <RunCode Name="TrickTouch"/>
                        <RunCode Name="TrickTouch2"/>
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Steady Hand" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Excellent">
                            <CraftActionByName Name="Byregot's Blessing" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                        </If>
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Tricks of the Trade" />
                        </If>
                        <CraftActionByName Name="Great Strides" />
                        <If Condition="CraftingManager.Condition == CraftingCondition.Excellent">
                            <CraftActionByName Name="Byregot's Blessing" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                        </If>
                        <If Condition="CraftingManager.Condition == CraftingCondition.Good">
                            <CraftActionByName Name="Byregot's Blessing" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                            <CraftActionByName Name="Careful Synthesis II" />
                        </If>
                        <If Condition="Core.Player.CurrentCP > 41">
                            <CraftActionByName Name="Innovation" />
                        </If>	
                        <CraftActionByName Name="Byregot's Blessing" />
                        <CraftActionByName Name="Careful Synthesis II" />
                        <CraftActionByName Name="Careful Synthesis II" />
                        <CraftActionByName Name="Careful Synthesis II" />

But u'll still need the CustomTag file

Really appreciate it. I was using the full thing so I should be good as far as the customtag thing goes, thank you so very much kind sir.
 
I'm taking it I need to do more than just stick the code into an .xml and run it? I tried doing that and it just crashes RB
 
I'm taking it I need to do more than just stick the code into an .xml and run it? I tried doing that and it just crashes RB

Requirement:
- File in same directory as CustomTags folder (NOT in customtags)
- Already CUL job
 
hi can you help me, i try to adjust your script.

actually i need just some porcinis, i have all items for the craft.
but i found a little thing, when i have hit the porcini spots, the scripts tp for craft of baked of pipi pipira. (just 8) but my problem is , the script use a food hQ just for nearly 8 items and wait 1 hour for take the next porcini spot and retake another food HQ...
so its expensive, just nearly 8 crafts for one food HQ..
so can you help me to adjust it, like when we can build 33 baked of pipi pipira , script craft them . so 3 sessions of crafts not 12 sessions (99/8) with 12 food HQ.
 
Last edited:
so I got this problem where when I'm crafting baked pipira, and using baked onion soup HQ, when the food ran out in the middle of a synth, you ran out of CP to use byregot, it will cause the bot to malfunction and stop the bot. Could you look into it? my stats are 705crft/684ctrl/435CP with Baked onion HQ. Thank you
 
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