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Not Working

Choryu

New Member
Joined
Apr 13, 2012
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Everytime I try to run the bot I get the following Error over and over

[ExploreTask] Now exploring to the location {1150, 1449} (144) [2.631579 %].
[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Last[TSource](IEnumerable`1 source)
at Loki.Bot.DefaultPlayerMover.MoveTowards(Vector2i position, Object[] user)
at Loki.Bot.PlayerMover.MoveTowards(Vector2i position, Object user)
at Loki.Bot.Logic.Bots.OldGrindBot.ExploreTask.P)uYlp^ir'EQe9!d;g6fqn6:#.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.CT9F}EYp\\q2/6BZUZ-Sk>E7I.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.cc;`$PeMg-Q>{t@}Y1|=qiS_#.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.'~;`-\._$12%o(b=2Jr~X-zl%!.b'8rC\,fLy/ijJ\]xCy?sW0mA@".MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.‬‪‎*‬‬**‪*​​*‎‪*‏‏***(Boolean )
at Buddy.Coroutines.Coroutine.*‏**‎‫‬*‎​*​‎‫*​‏‪‏*****‪‎*(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.Tick()
at Loki.Bot.BotManager.*‬​‎****‏​**‎*‬‏‎*‪‪‏‪​‎‏**(IBot )
 
A few reports of these, but I can't reproduce it myself yet.

It looks like pathfinding is failing, but I need to make some changes to the DefaultPlayerMover to fix this exception.
 
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