black.gintama
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- Joined
- Jan 5, 2013
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How to make bot do that? could not find. Can someone help? using trinity
Like this? Just in one place?
string itemSha1Hash = ItemHash.GenerateItemHash(item.Position, item.ActorSNO, item.Name, iCurrentWorldID, item.Quality, item.Level);
switch (baseType)
{
// case GItemBaseType.WeaponTwoHand:
case GItemBaseType.WeaponOneHand:
case GItemBaseType.WeaponRange:
can you tell in which one file i will have to look?
// +---------------------------------------------------------------------------+
// | _______ ______ _______ ______ _______ _______ _____
// | | __| __ \ ___| |_ _| _ | |_
// | |__ | __/ ___| ---|_| |_| | |
// | |_______|___| |_______|______|_______|___|___|_______|
// +---------------------------------------------------------------------------+
// craftingPlans on the ground have all quality normal cant decide here
[QUALITY] == "Normal" && [TYPE] == "CraftingPlan"
// +---------------------------------------------------------------------------+
// | _____ _______ _______ _______ _______ _____ _______ ______ ___ ___
// | | |_| ___| __| ___| | | \| _ | __ \ | |
// | | | ___| | | ___| | -- | | <\ /
// | |_______|_______|_______|_______|__|____|_____/|___|___|___|__| |___|
// +---------------------------------------------------------------------------+
[QUALITY] == "Legendary"
// +--------------------------------------------------------------------------------------+
// | ______ _______ ______ _______
// | | __ \ _ | __ \ ___|
// | | < | < ___|
// | |___|__|___|___|___|__|_______|
// +--------------------------------------------------------------------------------------+
//Special Glove Pickup Rule
[QUALITY] == "Rare" && [TYPE] == "Gloves" && [LEVEL] >=58
//Weapon Ignore Rules
[QUALITY] == "Rare" && [LEVEL] <= 61 && [BASETYPE] == "Weapon" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TWOHAND] -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Bow" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Crossbow" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Polearm" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Daibo" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Wand" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Fist Weapon" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Ceremonial Knife" -> [IGNORE]
//Off Hand Ignore Rules
[QUALITY] == "Rare" && [TYPE] == "Shield" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Quiver" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Mojo" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Orb" -> [IGNORE]
//Armor Ignore Rules
//[QUALITY] == "Rare" && [TYPE] == "Legs" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Belt" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Chest" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Helm" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "MightyBelt" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 60 && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Boots" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "Cloak" -> [IGNORE]
//Hats Ignore Rules
[QUALITY] == "Rare" && [TYPE] == "SpiritStone" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "VoodooMask" -> [IGNORE]
[QUALITY] == "Rare" && [TYPE] == "WizardHat" -> [IGNORE]
//Jewelry Ignore Rule
[QUALITY] == "Rare" && [TYPE] == "FollowerSpecial" -> [IGNORE]
//Pickup Rules
[QUALITY] == "Rare" && [LEVEL] >= 61 && [BASETYPE] == "Weapon"
[QUALITY] == "Rare" && [BASETYPE] == "Jewelry"
[QUALITY] == "Rare" && [LEVEL] > 60 && [BASETYPE] == "Armor"
// +---------------------------------------------------------------------------+
// | _______ _______ _______ _______ ______
// | | | | _ | __|_ _| |
// | | | | | |_| |_| ---|
// | |__|_|__|___|___|_______|_______|______|
// +---------------------------------------------------------------------------+
//Magic GTFO
[QUALITY] == "Magic" -> [IGNORE]






