in2fun
New Member
- Joined
- Sep 23, 2010
- Messages
- 871
Seen this error go by.
Code:
Object reference not set to an instance of an object.
at Buddy.Swtor.Objects.Containers.TorContainer`1.( hc)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at WingIt.Routines.Mirrors.MirrorExtensions.HasMirrorBuffStacks(TorCharacter torCharacter, String buffName, Int32 minStackCount, TorEffectPredicateDelegate effectQualifier)
at WingIt.Routines.MarauderCarnage_SentinelCombat.<MarauderCarnage_SentinelCombat_Combat>b__4(Object bloodthirstWhen)
at WingIt.Routines.Mirrors.Mirror.<>c__DisplayClass12.<Cast>b__f(Object castWhen)
at Buddy.CommonBot.CombatRoutine..(Object ret)
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Sequence..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()