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Not sure if DB or Trinity error

esdchan

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Joined
Aug 28, 2014
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I've been pretty much been getting this error in act 1 Bounty Normal on my Seasons character.

Edit: I forgot to mention when this happens, my character just stands there like an idiot.

Code:
16:13:55.021 ERROR Logger [MoveToObjective] MoveToObjective Error: marker=False actor=True/False completedInteracts=0 isPortal=False dist=0 interactRange=20
16:13:55.103 INFO  Logger [MoveToObjective] Failed trying to find actor System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000010, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at QuestTools.ProfileTags.Movement.MoveToObjective.<RefreshActorInfo>b__40(DiaUnit a)
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
   at QuestTools.ProfileTags.Movement.MoveToObjective.RefreshActorInfo()
16:13:55.103 ERROR Logger [MoveToObjective] MoveToObjective Error: marker=False actor=True/False completedInteracts=0 isPortal=False dist=0 interactRange=20
16:13:55.156 INFO  Logger [MoveToObjective] Failed trying to find actor System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000010, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at QuestTools.ProfileTags.Movement.MoveToObjective.<RefreshActorInfo>b__40(DiaUnit a)
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
   at QuestTools.ProfileTags.Movement.MoveToObjective.RefreshActorInfo()
16:13:55.157 ERROR Logger [MoveToObjective] MoveToObjective Error: marker=False actor=True/False completedInteracts=0 isPortal=False dist=0 interactRange=20
16:13:55.237 INFO  Logger [Trinity] Gold inactivity after 151s. Sending abort.
 
Last edited:
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