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not moving after death

amill411

New Member
Joined
Jan 13, 2012
Messages
109
After my character dies, he returns to a Medcenter and then I get these errors in the log.

[23:14:01.118 D] Path Generation Failed: FindEndPoly, Start: X: 212.9321, Y: 24.3178, Z: -11.0767, End: X: 0, Y: 23.17627, Z: 0, Partial: False
[23:14:01.161 D] Generating path to <0, 23.17627, 0>
[23:14:01.161 E] Contacting nav server for path.
[23:14:01.446 D] Waiting for path request to finish...
[23:14:01.546 D] Generating path to <0, 23.17627, 0>
[23:14:01.546 D] Waiting for path request to finish...
[23:14:01.646 D] Generating path to <0, 23.17627, 0>
[23:14:01.646 D] Waiting for path request to finish...
[23:14:01.712 D] Nav callback called.
[23:14:01.712 D] Path Generation Failed: FindEndPoly, Start: X: 212.9321, Y: 24.3178, Z: -11.0767, End: X: 0, Y: 23.17627, Z: 0, Partial: False

and then

[23:15:41.232 D] Generating path to <0, 23.17627, 0>
[23:15:41.232 E] Contacting nav server for path.
[23:15:41.252 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
[23:15:41.497 D] Waiting for path request to finish...
[23:15:41.552 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
[23:15:41.597 D] Generating path to <0, 23.17627, 0>
[23:15:41.597 D] Waiting for path request to finish...
[23:15:41.652 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
[23:15:41.697 D] Generating path to <0, 23.17627, 0>
[23:15:41.697 D] Waiting for path request to finish...
[23:15:41.752 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
[23:15:41.760 D] Nav callback called.
[23:15:41.760 D] Path Generation Failed: FindEndPoly, Start: X: 212.9321, Y: 24.3178, Z: -11.0767, End: X: 0, Y: 23.17627, Z: 0, Partial: False\

Anyone know whats goin on?
 
All I can tell you is it's a common problem, and I have no idea what causes it :( I know a few of us get it. One fun thing it'll do after death is tag around an NPC, so it looks really silly if decides it wants to follow a patrolling NPC around.
 
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