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Not looting more than 50% of mobs...[HB TEST VERSION]

puffdank

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Aug 9, 2012
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Gotta say thank you for putting out a test version so quick. Was just wondering if anyone else was having the same problem, or if anyone would know how to solve this problem. I am using grindbot to skin mobs and its skipping ALOT of loot/skins and just moving on...

Any help would be greatly appreciated!!
 
i am having the same problem, but i believe they are still working at it. Still not every thing is fixed yet, like the skinning + looting. Warlock class is still not working properly, he is still casting some spells that he isnt suppose to .. Lets hope it will be fixed asap !
 
All I can say is that the Test release was just to shut the cry babys up, expect a lot too not work
 
is auto loot enabled in WoW settings?
 
Changed POI to:Type: Loot, Name: Crazed Owlbeast
[10:02:56.670 N] Moving to Type: Loot, Name: Crazed Owlbeast
[10:02:58.059 D] InteractDebug:877706744
[10:02:58.088 D] Interact Done:877706744
[10:02:59.062 N] Looting Unkown Object Guid:0x0000000000000000
[10:02:59.158 D] Cleared POI - Reason Waiting for loot flag
[10:02:59.158 D] Cleared POI
[10:02:59.514 D] Changed POI to:Type: Loot, Name: Crazed Owlbeast
[10:02:59.611 D] Cleared POI - Reason Already looted
[10:02:59.611 D] Cleared POI
[10:02:59.708 D] Changed POI to:Type: Loot, Name: Crazed Owlbeast
[10:02:59.806 D] Cleared POI - Reason Already looted
[10:02:59.806 D] Cleared POI
[10:02:59.879 D] Changed POI to:Type: Loot, Name: Crazed Owlbeast
[10:02:59.969 D] Cleared POI - Reason Already looted

From what i can see through the log it seems to be missing the loot flag to change you can only hope that it gets fixed in the next release
 
[11:18:25.842 D] Cleared POI - Reason Waiting for loot flag
[11:18:25.842 D] Cleared POI
[11:18:26.168 D] Changed POI to:Type: Loot, Name: Dragonflayer Huscarl
[11:18:26.268 D] Cleared POI - Reason Already looted
[11:18:26.268 D] Cleared POI

Same error in this log as well
 
Think the major prob is thenew AoE looting, guess the HB system still thinks in single looting.

And idd they made the test version too stop the cry babies :)...but now they cry more and harder :)
 
Instead of saying same error maybe if you post a log or stfu and allow the devs to work on it you got this version knowing that it has bugs.. Be helpful or be silent.
 
loot problems

Same error in this log as well


Same thing on 85 surivial hunter using botanists skinning profile in tilight highlands auto loot enabled newest version of the test.

kills mob dont loot it or skin it moves to next mob. will post my log if i gotta but its redundant .

I suspect the same thing. Any plugin like mr item remover the latest patch broke it. it keeps crashing for me.

thank you for all your hard work btw.
 
Here, someone fixed the old eLoot Fixer.

Just copy and paste this into a text document and save as "eLootFixer.cs" (Make sure to put the .cs at the end)
Created a Folder inside your Plugins Folder name it "Loot Fixer"
Once that is done, start up Honorbuddy and enable the Plugin.

Credit to the Original Author ""Echelon17" and also "jfvibe" for making the Fix.

Code:
using System;using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Xml.Linq;


using Styx;
using Styx.Combat;
using Styx.Common;
using Styx.CommonBot;
using Styx.CommonBot.AreaManagement;
using Styx.CommonBot.Inventory;
using Styx.CommonBot.Profiles;
using Styx.CommonBot.POI;
using Styx.Helpers;
using Styx.Pathing;
using Styx.Plugins;
using Styx.WoWInternals;
using Styx.WoWInternals.Misc;
using Styx.WoWInternals.World;
using Styx.WoWInternals.WoWObjects;


namespace LootFixer
{
    class LootFixer : HBPlugin
    {
        private LocalPlayer Me { get { return (ObjectManager.Me); } }
        public override string Name { get { return "eLoot Fixer"; } }
        public override string Author { get { return "Echelon17"; } }
        public override Version Version { get { return new Version(2, 7, 0); } }
        public static WoWUnit enemy;


        public override void Pulse()            
        {
            try
            {
                if (CharacterSettings.Instance.LootMobs == true) { // If loot mobs is enabled, otherwise don't bother
                    ObjectManager.Update(); // Update game objects
                    if (Me.GotTarget && Me.CurrentTarget.IsHostile && !Me.CurrentTarget.IsPet && !Me.CurrentTarget.IsPlayer) { // If I have an enemy target that isn't a pet
                        enemy = Me.CurrentTarget; // Set enemy to temp variable
                    }
                    if (enemy != null && enemy.IsDead) { // If my target is valid and dead
                        if (BotPoi.Current.Type == PoiType.None) { // ...and I'm not doing anything else
                            if (enemy.CanLoot)
                            {
                                BotPoi.Current = new BotPoi(enemy, PoiType.Loot);  // Set new POI to the corpse we just created for looting ;)
                                Logging.Write("[eLootFixer] Setting new Loot POI to {0}", enemy.Name);    
                            }
                            else if (!enemy.CanLoot && enemy.Skinnable) {
                                BotPoi.Current = new BotPoi(enemy, PoiType.Skin);  // Set new POI to the corpse we just created for skinning ;)
                                Logging.Write("[eLootFixer] Setting new Skin POI to {0}", enemy.Name);
                            }
                            else { if (enemy != null) { enemy = null; } }
                        }
                        else {
                            // We're busy - do nothing
                        }
                    }
                    return;
                }
            }
            catch (InvalidOperationException ee)
            {


            }
            catch (Exception ee)
            {


            }               
        }
    }
}
 
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