B barblol New Member Joined Oct 9, 2012 Messages 24 Reaction score 1 Oct 18, 2012 #1 When those giant trees plant those poison flowers, are they part of the AOE avoidance check? My guy keeps running over the bloomed flowers of death. When he kills the tree, he ignores those flowers and doesn't walk around.
When those giant trees plant those poison flowers, are they part of the AOE avoidance check? My guy keeps running over the bloomed flowers of death. When he kills the tree, he ignores those flowers and doesn't walk around.
GilesSmith New Member Joined Jun 2, 2012 Messages 1,564 Reaction score 34 Oct 18, 2012 #2 Those flowers prove to be impossible to reliably avoid as far as I can find. Their data seems to change within D3 memory. The best bet is to gear up enough to not die to them - which frankly, requires very little effort
Those flowers prove to be impossible to reliably avoid as far as I can find. Their data seems to change within D3 memory. The best bet is to gear up enough to not die to them - which frankly, requires very little effort
B barblol New Member Joined Oct 9, 2012 Messages 24 Reaction score 1 Oct 18, 2012 #3 GilesSmith said: Those flowers prove to be impossible to reliably avoid as far as I can find. Their data seems to change within D3 memory. The best bet is to gear up enough to not die to them - which frankly, requires very little effort Click to expand... Ahh, thanks. I should've known, I even went to disable the health check // Add it to the list of known avoidance objects, *IF* our health is lower than this avoidance health limit if (!bIgnoreThisAvoidance )//&& dThisHealthAvoid ... Click to expand... just to see if my guy would avoid it. It didnt. And hey, it's a lot harder when you're just starting out, ok? I'm barely scraping by mp1.
GilesSmith said: Those flowers prove to be impossible to reliably avoid as far as I can find. Their data seems to change within D3 memory. The best bet is to gear up enough to not die to them - which frankly, requires very little effort Click to expand... Ahh, thanks. I should've known, I even went to disable the health check // Add it to the list of known avoidance objects, *IF* our health is lower than this avoidance health limit if (!bIgnoreThisAvoidance )//&& dThisHealthAvoid ... Click to expand... just to see if my guy would avoid it. It didnt. And hey, it's a lot harder when you're just starting out, ok? I'm barely scraping by mp1.