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Not avoiding AOE [poison flower]

barblol

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Joined
Oct 9, 2012
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When those giant trees plant those poison flowers, are they part of the AOE avoidance check?

My guy keeps running over the bloomed flowers of death. When he kills the tree, he ignores those flowers and doesn't walk around.

Sz4L5.png
Pbl1r.png
 
Those flowers prove to be impossible to reliably avoid as far as I can find. Their data seems to change within D3 memory.

The best bet is to gear up enough to not die to them - which frankly, requires very little effort :P
 
Those flowers prove to be impossible to reliably avoid as far as I can find. Their data seems to change within D3 memory.

The best bet is to gear up enough to not die to them - which frankly, requires very little effort :P

Ahh, thanks. I should've known, I even went to disable the health check

// Add it to the list of known avoidance objects, *IF* our health is lower than this avoidance health limit
if (!bIgnoreThisAvoidance )//&& dThisHealthAvoid ...

just to see if my guy would avoid it. It didnt.

And hey, it's a lot harder when you're just starting out, ok? I'm barely scraping by mp1. :p
 
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