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NoobRage - Swtor

Ama

New Member
Joined
Jun 6, 2011
Messages
1,171
I started working on NoobRage for Swtor. It isn't finished and I have had quite a bit noob rage and QQs.

I'm putting this on here for mostly development purposes. I still recommend for everyone to use WingIt, especially if you aren't an "advanced user". :p

What is this?
A cc for healing with combatbot

Current Progress:
Sorcerer lvl 20

My highest toon right now is a lvl 20 Sorcerer. I'm grinding out dungeons to develop this CC.

QQs
-No option to choose between CCs?? (if you have this in the Routines folder, it will be used instead of WingIt)
-I can't seem to tell if players are targeted by hostiles.
-BuddyWing targeting and movement makes me QQ so bad as a healer.
-Sometimes when I start bot, BW not detecting all friendly players
-people need to press spacebar more.

SwtorNoobRage SVN

If you want to help out, please do. :)
 

Attachments

Last edited:
Updated SVN
-My dude is lvl 17 now.
-Added Static cling
-disabled the dps. After Black Talon, healer really can't heal and dps anymore.

This thing is healing pretty well right now. No specific tank behavior, just yet. Everyone seems to take damage about the same and tanks don't get aggro anyway.
 
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looking forward to when it's rdy for a lvl 50 sorc :D then i'm positive i'll be using it :D
 
Everyone seems to take damage about the same and tanks don't get aggro anyway.

Ye think it gets "better" at higher lvl, cause atm when doing hardmode, it's mostly tank taking shitloads of dmg, but ofc there is aoe dmg :D
 
My toon always mounts up, even if i try to disable it on the settings tab. Any suggestions?
 
Is this also for Inquisitor?

Just Sorcerer right now. I've been working on other project b/c the bot has some behaviors that makes writing a lazyraider CC impossible.

My toon always mounts up, even if i try to disable it on the settings tab. Any suggestions?

Thats not part of the CC. That is part of your settings. You need to also delete the name of the mount in your settings.
 
Update
-LazyRaider functionality (Thanks ChinaJade!) This means no more taking off running like an idiot

TODO
-I'm working on implementing Revivication. All the other spells are on.
-Tank logic (need to tell who is the tank or tell who enemies are targeting)
--Once I can tell who the tank is, I can make better use of shields and have better force management

Bugs
-Need to make sure all party members are present when you start or someone will get left out. Idk why.

When I get these few things fixed, Ill do the other classes.
 
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Update

TODO
-I'm working on implementing Revivication. All the other spells are on. <-- Is already implented in WingIt
-Tank logic (need to tell who is the tank or tell who enemies are targeting) <-- Is already implented in WingIt
--Once I can tell who the tank is, I can make better use of shields and have better force management <-- above

When I get these few things fixed, Ill do the other classes. <-- So you're trying to fix things and adding more class support that are already in WingIt?

This game does not have enough botters that 2 different CCs would be needed. If you have too much time, you can continue it ofc, but I don't see any reason.
 
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