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NO Visual Rendering?

Vardeux

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Joined
May 30, 2011
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I am probably going to answer my own question.... I do not get any visual rendering. I can see that the bot is recording and I am able to set way points. However I can not get it to render on screen the nice little lines and dots.

I have checked Render, Mass Mess, Read the guides, restarted the game and the bot, turn up the graphics all the way, Tried low quality render and no low quality render, and still nothing.

I am using an old Nvidia GeForce 7950 GTX with Direct X 9.0c. I have loaded the newest drivers.

So I am guessing my video cards is to old right? What are the requirements to Render the bot on game screen?
 
you did click, in the mesher program, render, that is was check marked right? Possibly reboot and try again?
 
Here is the log text when I click set start and then Start Meshing...

[16:59:57.796 N] Initializing
[16:59:58.156 N] Loaded 87 protected items.
[16:59:58.156 N] Initialization done
[16:59:58.390 N] Loaded settings - level 50 Rogue.
[16:59:58.750 N] Launched Ryftomate 1.0.1.649
[16:59:59.500 N] Loaded routine 'Giga.Rift.Rogue'
[17:00:22.421 N] Added 35 nodes
[17:00:22.656 N] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Device.GetRenderState(RenderState state)
at Giga.RIFT.RenderBlock..ctor(Device device, Camera cam, Vector3 worldOrigin)
at Giga.RIFT.RenderingManager.GetRenderBlock(Device device)
at Giga.RiftBot.Rendering.MeshRender.Draw()
at Giga.RiftBot.Forms.FormMesher.(Device device)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Giga.Pulsator.FramePulsator.(Delegate e, Object[] args)
 
Side note I am using Windows XP SP3 if that makes a difference.
 
Yes I just dont see the Render Pattern on screen. As Far as I can tell it is meshing as I ran around a bunch of walls and trees. Then set waypoints on either side and it ran around.
 
Yes I just dont see the Render Pattern on screen. As Far as I can tell it is meshing as I ran around a bunch of walls and trees. Then set waypoints on either side and it ran around.

post your log here plz
the one while you attempting to render the mesh
 
[16:59:57.796 N] Initializing
[16:59:58.156 N] Loaded 87 protected items.
[16:59:58.156 N] Initialization done
[16:59:58.390 N] Loaded settings - level 50 Rogue.
[16:59:58.750 N] Launched Ryftomate 1.0.1.649
[16:59:59.500 N] Loaded routine 'Giga.Rift.Rogue'
[17:00:22.421 N] Added 35 nodes
[17:00:22.656 N] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Device.GetRenderState(RenderState state)
at Giga.RIFT.RenderBlock..ctor(Device device, Camera cam, Vector3 worldOrigin)
at Giga.RIFT.RenderingManager.GetRenderBlock(Device device)
at Giga.RiftBot.Rendering.MeshRender.Draw()
at Giga.RiftBot.Forms.FormMesher.(Device device)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRunt imeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRunti meMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Giga.Pulsator.FramePulsator.(Delegate e, Object[] args)
 
delete ythe existing installation of Ryftomate and make a new one from scratch plz
post back if you are ok
 
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