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No antistuck in new version?

PainfulDeath

Member
Joined
Jul 12, 2012
Messages
489
There used to be a plugin for this, now there is none. I assumed this feature was implemented into core, but seems not, because I've had a bot stuck for a good 20 minutes without nothing happening. Is there a plan for updating the unstucker for this version or?
 
Copied from support forum...

We only update and handle our plugins. A lot of devs are busy updating their stuff, so please be patient. Path of Exile got a massive update, and there's a lot of changes that took place that might seem minor, but affect a lot of things.

If you read over the change notes, there's mention of all the new boss stuff that has been added. I added pretty much all the main bosses, including most of the new Act 4 ones. Corrupted area tweaks is no longer needed because the TrackMoreMobs task has been integrated into OldGrindBot. There's a bug with some of the vaal vessles though.

Stuck detection could be re-added if it was good enough to use in it's basic form, but ideally it needs a logic rework. Scheduler is the same thing. If the basic versions were "good enough" I can update them and include them in an upcoming version, but they won't see any real improvements for some time.

Remember this is just the first Beta test, as the last beta test was during CBT, which only saw a few people. This upcoming week is for testing and seeing what needs some basic revision, then next week we'll see another game content update, and more updates might be made.
 
Cheers, missed the unstucker part.
Well, I think it should be added tbh, it was not perfect, but it worked more often than not and that's always a good thing.
 
Anti-Stuck would be really useful. I keep getting stuck in the Daresso's Dream gates because there are still mobs on the arena.
 
Anti-Stuck would be really useful. I keep getting stuck in the Daresso's Dream gates because there are still mobs on the arena.

Daresso's Dream is not a supported area (mentioned in the release thread).

However, the old plugin will be updated and included soon.
 
I mean, it works fine at the Daresso's Dream part before The Grand Arena (TGA doesn't work at all I think that's what you mention), it just gets stuck because the mobs need to be killed for the doors to open.
 
cool cant wait for anti stuck because i havent been able to leave bot on for more than a couple hours without it being stuck when i got back
 
cool cant wait for anti stuck because i havent been able to leave bot on for more than a couple hours without it being stuck when i got back

Where are you botting? Anti-stuck is a band-aid fix for some things that need really specific logic to work correctly. It pretty much means the bot will abandon the current instance to make a new one, but if the area you're botting in just has issues, it's not a good idea to use it solely for that.
 
Will the anti-stuck plugin help with cyclone? Cyclone seems to get stuck a ton, almost impossible to do any type of tight corridor spots with the spell.
 
Will the anti-stuck plugin help with cyclone? Cyclone seems to get stuck a ton, almost impossible to do any type of tight corridor spots with the spell.
It will not. I think cyclone logic needs severe improvement before it can become efficiently used by bot.
 
Where are you botting? Anti-stuck is a band-aid fix for some things that need really specific logic to work correctly. It pretty much means the bot will abandon the current instance to make a new one, but if the area you're botting in just has issues, it's not a good idea to use it solely for that.

I have tried multiple places, firstly Fellshrine ruins always gets stuck on a specific wall, i changed to the crematorium but it still managed to get stuck in one of the rooms, then i tried the docks this morning before work and i have just checked the bot and it is stuck on something on the floor. atleast if the antistuck teleports it out if it is stuck for a little while it can continue to do runs and just teleport out again if it gets stuck.
 
I have tried multiple places, firstly Fellshrine ruins always gets stuck on a specific wall, i changed to the crematorium but it still managed to get stuck in one of the rooms, then i tried the docks this morning before work and i have just checked the bot and it is stuck on something on the floor. atleast if the antistuck teleports it out if it is stuck for a little while it can continue to do runs and just teleport out again if it gets stuck.
Try movement spells, err nm that's not released yet.
 
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