H HBK75 New Member Joined Aug 9, 2016 Messages 35 Reaction score 0 Nov 5, 2016 #1 Looks like Niantic changed their internal algorithm again. Source = [Release] 0.39 0.41 0.43 hash algorithm - It's been fun folks. : pokemongodev
Looks like Niantic changed their internal algorithm again. Source = [Release] 0.39 0.41 0.43 hash algorithm - It's been fun folks. : pokemongodev
K Klausbober New Member Joined Sep 8, 2016 Messages 80 Reaction score 0 Nov 5, 2016 #2 HBK75 said: Looks like Niantic changed their internal algorithm again. Source = [Release] 0.39 0.41 0.43 hash algorithm - It's been fun folks. : pokemongodev Click to expand... Correct me if I wrong, but it has impact only on maps, it has no impact on PF.
HBK75 said: Looks like Niantic changed their internal algorithm again. Source = [Release] 0.39 0.41 0.43 hash algorithm - It's been fun folks. : pokemongodev Click to expand... Correct me if I wrong, but it has impact only on maps, it has no impact on PF.
O opteron New Member Joined Nov 3, 2016 Messages 5 Reaction score 0 Nov 6, 2016 #3 Klausbober said: Correct me if I wrong, but it has impact only on maps, it has no impact on PF. Click to expand... Need the moderator to clarify if it is still safe to bot. Is getMapObjects is the common method used to display the mons before encounters?
Klausbober said: Correct me if I wrong, but it has impact only on maps, it has no impact on PF. Click to expand... Need the moderator to clarify if it is still safe to bot. Is getMapObjects is the common method used to display the mons before encounters?