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News on the lag / studder issues?

garoboldy

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I've been seeing a lot of the same issues popping up regarding lag and character rapid studdering (especially on WD) , and moving toward aoe instead of away from it.

.26 and .14 seem to not be a good fix, so has anyone found a work around yet?
 
Build 32 i ran it through ANTS profiler (just on trinity) and found a few issues major. I reduced the time it was taking each pulse from to about 1/3 of what it was before. Builds newer than 32 (which you can get on SVN or in the discord channel) should be much faster.
 
Build 32 i ran it through ANTS profiler (just on trinity) and found a few issues major. I reduced the time it was taking each pulse from to about 1/3 of what it was before. Builds newer than 32 (which you can get on SVN or in the discord channel) should be much faster.

Running .38 right now to see if it fixed anything and still during combat it just studders back and forth a ton still. I feel like it's either trying to navigate away from aoe that isn't there or something. Very odd.
 
Running .38 right now to see if it fixed anything and still during combat it just studders back and forth a ton still. I feel like it's either trying to navigate away from aoe that isn't there or something. Very odd.

so the 38 version doesend lag anymore?
 
so the 38 version doesend lag anymore?

I'm not seeing much lag on .38

Still dealing with the stuttering like crazy but I think it's a critical issue with the 'kite' feature and the option of "none" not actually being set even when you select it. I'm messing with the weights and options now to see if I can resolve it with a work around.
 
I'm not seeing much lag on .38

Still dealing with the stuttering like crazy but I think it's a critical issue with the 'kite' feature and the option of "none" not actually being set even when you select it. I'm messing with the weights and options now to see if I can resolve it with a work around.

What class/build are you using? i ask because some routines (WD and Crusader) have their own kite/movement logic by returning a Walk power. It wasn't a good idea but it solved the lack of kiting we had before. Its possible they're having issues/conflicts because of it.
 
I'm not seeing much lag on .38

Still dealing with the stuttering like crazy but I think it's a critical issue with the 'kite' feature and the option of "none" not actually being set even when you select it. I'm messing with the weights and options now to see if I can resolve it with a work around.

im going to try it one more time on my 4 client bots i really hope the mutch lag is gone with this one i dont know if its trinity or the bot it self because when ever i dont use the bot i never lag stil the same lag when fighting agains mobs i never see those things when im playing without bot
 
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Yeah, no change when editing the kite options in the config ui.

This really feels like a class mechanics issue or it's an environment bug that the system things there's something on the ground and doesn't know what to do with it.
 
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