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new to rebornbuddy

psykanarky

New Member
Joined
Jan 16, 2013
Messages
2
Hi guys :)

I have been using a little bit of rebornbuddy however i was wondering if it was possible at all for a profile or plugin to be set up somehow that you can level multiple classes at the same time.

eg: using a 1-50 grinding profile have it set so that before leaving the area to goto the next grind spot it changes to your selected class and levels that up as well.

or would this just be a pipe dream?
 
Hi guys :)

I have been using a little bit of rebornbuddy however i was wondering if it was possible at all for a profile or plugin to be set up somehow that you can level multiple classes at the same time.

eg: using a 1-50 grinding profile have it set so that before leaving the area to goto the next grind spot it changes to your selected class and levels that up as well.

or would this just be a pipe dream?

As of this time to change your combat routine (class change) you need to restart Rebornbuddy. This could be possible eventually, but the bot is not set up like that at this time.
 
Isn't that the only reason though? I think the rest of the logic is possible with a plugin.

Can anyone tell me exactly why dynamic spec changes inside of all-in-one combat routines aren't working right now?
At first glance it looked like the new class's spells are castable; could the data that isn't updated be handled by variables?

sorry me nub >_>
 
Last edited:
Isn't that the only reason though? I think the rest of the logic is possible with a plugin.

Can anyone tell me exactly why dynamic spec changes inside of all-in-one combat routines aren't working right now?
At first glance it looked like the new class's spells are castable; could the data that isn't updated be handled by variables?

sorry me nub >_>

I'm not a combat routine developer, but I believe it's because the routines are handled by different classes and all classes are loaded into RB at startup. If all the combat routines inherited from the same base class then yes, what you say would be possible. I think MoreDots was looking to do that, but I believe development on that has slowed recently.
 
Isn't that the only reason though? I think the rest of the logic is possible with a plugin.

Can anyone tell me exactly why dynamic spec changes inside of all-in-one combat routines aren't working right now?
At first glance it looked like the new class's spells are castable; could the data that isn't updated be handled by variables?

sorry me nub >_>

I'm sure you know by now, but MoreDots will be capable of doing that. It's just slow going with only me coding in my free time (there were a few other devs working on it but they're all working on other projects of their own now). Someday, in the distance future, when it's finished, it will be glorious :p lol.
 
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