What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

New code has been broken.

Mew2

Member
Joined
Sep 10, 2016
Messages
277
FastPokeMap Official (@FastPokeMapCom) | Twitter

Looks like groups are starting to make the break through now. :cool:
Won't be long now I think.


The fall of Pokemon GO
With the new API about to be fully reversed (It's still not done but shouldn't be much longer, definitely this week-end), there are a few points I'd like to discuss about the recent changes made by Niantic.

I understand about a company trying to keep the integrity of its game. As long as it doesn't hurt their userbase that is.
Niantic has made pretty terrible choices lately and I believe they're self-sabotaging the game on purpose to try to to "control" the growth of their game.

For me, the tracking isn't the biggest issue with Pokemon GO, it's all the security measures Niantic is taking in trying to stop people from tinkering with their codebase which in turn hurts the real users.

Has anyone noticed how battery hungry the game has become after the 0.37.0 patch? How sluggish the game feels since 0.37? How the game doesn't run on some phone brands anymore unless you do advanced manipulations?

Those are all measures they implemented to try to stop us, reverse engineers, from trying to understand their game protocol and logic.

Let's tackle the first issue, battery usage increase due to their obfuscation.

Prior to 0.37, to do 1+1, the only issued "command" was 1+1 (simplifying, this isn't how arm assembly works) , it was a single cpu cycle. Right now, to try to hide the real 1+1 from us, they do lots of random operation such as 5*39, 45/9.45, 1+1 , etc etc, which add a lot of cpu cycle aka battery usage + lag.

This is why reversing the API has taken a long time this time around, this obfuscation adds lots of bogus code flow and instructions that are useless for the end result, they're just here to slow us down from trying to understanding the code. In the long run it doesn't stop us. But it stops older model phone from running the game smoothly because what was once a game that ran on almost most android 4.4+ is now a game that can be run smoothly on only 600+€ devices.

The second issue is SafetyNet which in my opinion is Niantic/Google's dumbest business decision. SafetyNet is like GameGuard for Android. It stops root and modified kernel from running the game. Side effect: Most chinese brand, blackberry are blocked without even being rooted.
The android ecosystem is dev friendly and encoruages rooting as well. Cheaters don't need root to cheat. Reverse engineers can bypass safetynet easily to deobufscate & reverse engineer the code. Once again this security measure doesn't stop us but it stops legit users from playing.

SafetyNet was meant as a measure to make Android Pay run only on trusted environment. It wasn't meant as an Anti Cheat system.

Now this is my message to Niantic: Keep obfuscating if you don't care about performance issue on your game, keep using SafetyNet if you want to block 5-6% of android phones.

But don't be surprised if your userbase is tanking and don't be surprised about the huge backslash from the community.

Don't be another Hello Game. Listen to your community and open the api. You can still save Pokemon GO.

We'll keep reversing your game as long as your game is popular.
FastPokeMap will continue to come back no matter how hard you try to kill it.
But if you keep trying to kill it don't be surprised if soon there won't be anyone playing your game anymore.

The hotspot in my area used to have 300-400 people playing. Since all your changes + changing the api there are only 3-4people playing.
The game is dying and it is all because of your poor choice to try to fight the wishes of your community.

This is where you show off your true colors:. Are you making the game mostly for profits or for your community?
 
Last edited:
The hotspot in my area used to have 300-400 people playing. Since all your changes + changing the api there are only 3-4people playing.
The game is dying and it is all because of your poor choice to try to fight the wishes of your community.

This is where you show off your true colors:. Are you making the game mostly for profits or for your community?

The game is unplayable without continuously spending money (or cheating)
There is no team chat to encourage team play
No way to improve IV values or learn new attacks through training at gyms
The rewards for time invested in the game are crap. 100 stardust per pokemon catch is bloody pathetic, 1 candy for transferring pokemon regardless of how much stardust was used leveling it up.
Then to make the game somewhat more playable they bring out pokemon go plus to make more money, except the plus device is only a slight improvement to reduce the grind, it would make far more sense to make the game more enjoyable to play in the first place. The Go Plus device has turned the game into pressing a button when you see a flashing light (bloody ridiculous).
 
The game is unplayable without continuously spending money (or cheating)
There is no team chat to encourage team play
No way to improve IV values or learn new attacks through training at gyms
The rewards for time invested in the game are crap. 100 stardust per pokemon catch is bloody pathetic, 1 candy for transferring pokemon regardless of how much stardust was used leveling it up.
Then to make the game somewhat more playable they bring out pokemon go plus to make more money, except the plus device is only a slight improvement to reduce the grind, it would make far more sense to make the game more enjoyable to play in the first place. The Go Plus device has turned the game into pressing a button when you see a flashing light (bloody ridiculous).

I agree, I will be honest I'm barely logging in anymore and have just about lost interest. The fun for me was watching the bot and seeing what it actually caught, not playing the game iteself.
 
rright on,


and to:

Originally Posted by Fat Bob View Post
The game is unplayable without continuously spending money (or cheating)
There is no team chat to encourage team play
No way to improve IV values or learn new attacks through training at gyms
The rewards for time invested in the game are crap. 100 stardust per pokemon catch is bloody pathetic, 1 candy for transferring pokemon regardless of how much stardust was used leveling it up.
Then to make the game somewhat more playable they bring out pokemon go plus to make more money, except the plus device is only a slight improvement to reduce the grind, it would make far more sense to make the game more enjoyable to play in the first place. The Go Plus device has turned the game into pressing a button when you see a flashing light (bloody ridiculous).
I agree, I will be honest I'm barely logging in anymore and have just about lost interest. The fun for me was watching the bot and seeing what it actually caught, not playing the game iteself.



reply:well good bye cheaters niantic has won then
 
rright on,


and to:

Originally Posted by Fat Bob View Post
The game is unplayable without continuously spending money (or cheating)
There is no team chat to encourage team play
No way to improve IV values or learn new attacks through training at gyms
The rewards for time invested in the game are crap. 100 stardust per pokemon catch is bloody pathetic, 1 candy for transferring pokemon regardless of how much stardust was used leveling it up.
Then to make the game somewhat more playable they bring out pokemon go plus to make more money, except the plus device is only a slight improvement to reduce the grind, it would make far more sense to make the game more enjoyable to play in the first place. The Go Plus device has turned the game into pressing a button when you see a flashing light (bloody ridiculous).
I agree, I will be honest I'm barely logging in anymore and have just about lost interest. The fun for me was watching the bot and seeing what it actually caught, not playing the game iteself.



reply:well good bye cheaters niantic has won then


Making your game so bad cheaters don't want to play isn't winning..
 
Who would like to play when your customers lost their interest on the game?
Who would like to cheat when the game is no longer interesting and people are no longer playing?
Who would like to create a bot when only few players plays them anymore. By that time the labor it takes to RE will no longer be worth it. It's like keeping a bad product in your store. It will just rot because no one is buying it.
Soon, NIANTIC will be sending more and more updates, but by that time no one will even care.

Niantic needs to be thankful. It's a customer's market, not the other way around. There are millions of games and products out there to choose from, and customers are known to move on and pick their new favorite at any time. (I'm not sure how many of you played Civilization, Doom, Diablo and Age of Empire back in he past) , Bot makers can just develop new bot for whatever is popular at present and continue to make money. Niantic on the other hand has only few popular game that they can develop and this phenom may not happen again for them. Arrogance always backfires, and payback is always a bitch.
 
Last edited:
Back
Top