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New Bounties Setup - Click Identical GizmoType: Chest Name on 1 map

WiN

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I am trying to write profiles for Act 1 the new bounties - the problem I have is that because you have to click on 3 or 5 or 6 of the same object I keep reloading the TrinityExploreDungeon to get it to do the second,. third etc object.

Here is This object (Summoning Portal) from Act 1 The Triune Reborne:
[1D0402FC] GizmoType: Switch Name: px_Bounty_Camp_Pinger_450-2364 ActorSNO: 435630 Distance: 21.5029 Position: <2252.11, 4562.393, 1.692772E-05> Barracade: False Radius: 6.428975
[1D03109C] GizmoType: Chest Name: px_Highlands_Camp_ResurgentCult_Totem-2363 ActorSNO: 432259 Distance: 21.5029 Position: <2252.11, 4562.393, 1.692772E-05> Barracade: False Radius: 9.948516
[1D028EC4] GizmoType: Door Name: px_Highlands_Camp_ResurgentCult_Portal-2504 ActorSNO: 432258 Distance: 21.5029 Position: <2252.11, 4562.393, 1.692772E-05> Barracade: False Radius: 6.510005
[1D03D360] Type: ClientEffect Name: trOut_Cultists_Summoning_Portal-2505 ActorSNO: 160450, Distance: 21.5029

There are 5 identical summoning portals (Actor ID wise) which vanish after you click them.

Code:
<If condition="CurrentWorldId == 71150">
	<If condition="HasQuest(432293) and not ActorExistsAt(160450, Me.Position.X, Me.Position.Y, Me.Position.Z, 35)">
		<LogMessage questId="432293" output="Looking for 1/5" />
		<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" actorId="160450" ignoreMarkers="False" exitNameHash="0" pathPrecision="60" boxSize="45" boxTolerance="0.01" objectDistance="45">
		</TrinityExploreDungeon>
		<LogMessage questId="432293" output="Found 1/5" />
		<ToggleTargeting questId="1" stepId="1" looting="True" killRadius="50" combat="True" />
		<MoveToActor questId="432293" stepId="1" actorId="432259"  interactRange="8" pathPrecision="5" pathPointLimit="250" statusText="" />
		<WaitTimer questId="432293" stepId="1" waitTime="6000" />
	</If>

To look for the second occurrence of the object I am using the same thing again:

Code:
<If condition="HasQuest(432293) and not ActorExistsAt(160450, Me.Position.X, Me.Position.Y, Me.Position.Z, 35)">
		<LogMessage questId="432293" output="Looking for 2/5" />
		<TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" actorId="160450" ignoreMarkers="False" exitNameHash="0" pathPrecision="60" boxSize="45" boxTolerance="0.01" objectDistance="45">
		</TrinityExploreDungeon>
		<LogMessage questId="432293" output="Found 2/5" />
		<ToggleTargeting questId="1" stepId="1" looting="True" killRadius="50" combat="True" />
		<MoveToActor questId="432293" stepId="1" actorId="432259"  interactRange="8" pathPrecision="5" pathPointLimit="250" statusText="" />
		<WaitTimer questId="432293" stepId="1" waitTime="6000" />
	</If>

It works - but it seems like it resets the nodes because he starts looking all around the map again which makes it slow going. Any thoughts? Or better ways to do this?

Other slight note - all the object names: px_Highlands_Camp_ResurgentCult_Totem_xxxx change every time you start a new map so you cant use those - and the objects are always in random positions so you cant MoveTo. Sometimes the objects are actually as little as 35 from each other which causes also confusion using the above.
 
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With regard to the Actor - we are looking for Actor Id: 160450 because it will disappear wen clicked, however we need to click on the GizmoType: Chest Name to interact with it - and while this visually vanishes, it is still in the object list with the same Actor ID.
 
I'm looking into doing this as well, keep in mind I only downloaded demonbuddy today. From what I see these 4 quests are currently unsupported in the community profile right?
Queen's Desserts Quest=432784
Wortham Survivors Quest=434378
Templar Inquisition Quest=430723
The Triune Reborn QUest=432293

I don't have any insight into your current problem yet.
Do you want me to work on one of the other ones or do you want me to look at this one and see if I can help you at all?
 
Tormented Angels and Hell Portals in Act 4 is similar to those new ones in Act 1, BuddyMe added some of the new Act 4 bounties to his new profile
check it out, i wont say its perfect there are multiple wait loops.
 
I just need the act 1 bounties to get fixes so I can get the damn ring of royal grandeur lol

EDIT: nvm turns out you can get it on any act bounties because I just grabbed it on Act 4 Bounties
 
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