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new 0.1.3799.1202 release

iconz

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hey guys,

i am current using this release and it is starting to run aimlessly around the map slums crematorium..ect it is overriding mob kills for opening doors and exploration of maps. what do i do to fix this..

spectral throw build might have something to do with it but doubt it.

oh second issue used to be able to put the normal docks tries 5 and start the bot and it would go to the furthest point and grind through the zones needed to get to the docks
now it switches zones and i get

Adding location ["The Slums Sewers"][267] = {248, 415} for area [0x3FEFF20E]
[ResetAnchorPoint] Setting AnchorPoint to {248, 415} for 1072689678.
[ResetAnchorPoint] Setting CurrentAnchorPoint to {248, 415} for 1072689678.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[TravelToGrindZoneTask] The area transition to move to is 243 at {174, 404}.
[TravelToGrindZoneTask] Now moving towards the area transition The Warehouse Sewers because it is 3.402823E+38 away.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[TravelToGrindZoneTask] The area transition to move to is 243 at {174, 404}.
[TravelToGrindZoneTask] Now moving towards the area transition The Warehouse Sewers because it is 3.402823E+38 away.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
[MoveTowards] FindPath returned EndNotNavigable.
[TravelToGrindZoneTask] MoveTowards failed for {174, 404}.
 

Attachments

Last edited:
Does the log you attach contain the text you posted? If not, please attach that full log as well.

Nothing has changed in the bot in regards to that stuff, but this game does use dynamic objects for area transitions, and random terrain generation based on templates. The specific issue you saw, was when the instance you were botting in, had an area transition placed in a place where the bot couldn't pathfind to it (which can happen due to the way the game works).

Basically, I'd need to make the bot logic simply skip going to the next grind zone, and instead create a new instance for the current area so the next one it rolls hopefully works better. I'll look into that, but for now, you'll just have to help your bot out if you notice it.
 
Does the log you attach contain the text you posted? If not, please attach that full log as well.

Nothing has changed in the bot in regards to that stuff, but this game does use dynamic objects for area transitions, and random terrain generation based on templates. The specific issue you saw, was when the instance you were botting in, had an area transition placed in a place where the bot couldn't pathfind to it (which can happen due to the way the game works).

Basically, I'd need to make the bot logic simply skip going to the next grind zone, and instead create a new instance for the current area so the next one it rolls hopefully works better. I'll look into that, but for now, you'll just have to help your bot out if you notice it.

the logic you speak of happened every map change.. city of sarn, to the sarn encampment to the slums ..the warehouse district, to the marketplace to the battlefront then the docks so 6 or 7 times but once it was on the docks it preformed properly.

and i added the second thing by editing my original post. not posting 10 times.

posted all my logs from yesterday as well.
 

Attachments

That's really odd then, because once in a while seems ok, but every map means the terrain data you're getting on all has the same issue.
 
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