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Need Suggestions on fixing a runto issue.

Maria

New Member
Joined
Jun 8, 2010
Messages
220
So I have been working on my Alliance Human 1-60 Quest Order Profile. I am currently at level 22 and it should run flawless for anyone. http://www.buddyforum.de/showthread...lliance-NorthShire-Valley-Start-(AFK-Friendly)


I want this to be a mutlipurpose profile. I want people to be able to use it for leveling new characters. Or for Characters of higher levels to be able to go back and just complete all quests for whatever reason.

So in my profile I am only writing one Subprofile that contains everything.
I am trying to not use and Checklevels.

As of now. You can start the profile at any level and it will go back and start at the first quest you never completed. If you completed quests in between it will skip them and move on. So no matter what all quests in the profile will get done.

The problem I have is with the Runto that I need for the quest Explore Jasperlode Mine.

The only way that I have found to avoid the profile from repeating this runto anytime its stopped and started, is to add a grind before it with a checklevel after the grind. Then a grind after it with a checklevel. So as it stands now anyone who stops the profile at level 13 will have to redo the runto. After level 14 it will hit the checklevel and skip the runto.

I don't want any checklevels.
Due to having these checklevels as of now. If your a lvl 80 and you start this profile it will pick up from the Checklevel 14 and do all quests from that point on.

Anyone know a way I can still get my characters to runto that location without the need of the runto.

I was thinking of possiable a useitem at that location. Then you run into the problem of the person running the profile not having that item to use at the location.
 
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I don't believe there is a way. the only way is to use a checkpoint, but as you pointed out it'll have level 80s skip over a lot

-HoH
 
There is no real way round this at the moment other than to do the RunTo directly before a grind and checkpoint, at least that is the only way I am aware of currently.

Perhaps we should try convince the devs to do something like <RunTo X="1" Y="1" Z="1" IF bot does not already have any of the next pickup quests in log />, or maybe <RunTo X="1" Y="1" Z="1" ONLY IF we have QuestId="1" and QuestStatus="Incomplete" />
 
Nope. Ive got a 1-13 guide that runs flawless EXCEPT for that damn quest. For past couple days Ive tried to think of a way without adding the <Runto but cannot come up with one. So if you figure it out, let me know please.
 
I really hate this issue !! I gotta move on though.. I've spent 3 days trying to figure something out and i coulda been writing further in my levels.

Would be nice if there was a mob type that was past the runto location in jasperlode mine that I could send it to do a kill count 1 on :-(
 
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Shit, thats an idea. I may just make an objective to go and kill 15 or so of them things with the hotspot in the middle.
 
Nice thinking there !! That actually never dawned on me. I thought of everything else.

Going to write a quest over ride right now and do a kill 10. Will post back if that works. Beleive I still got a level 11 toon kicking around on another account.

To fix the Explore Fargodeep quest. I just had my character hold that quest, until I got the Quest to kill Goldtooth. So once it went to kill goldtooth it got the explore part outta the way also :-)

Edit: Actually don't you need a Quest ID in order to do objective kill count ?
 
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I noticed that the new Useitem tag work similiar to the Runto command. The difference is that Useitem is tag is tied to quest. if you stop the bot before the quest is turned in the bot will go to each area again and try to use the items. Once the quest is turned in it never tries agian.

Actually you might try writing a quest override using the new Useitem tag. Tell it to got the hotspot for the quest completation and use an Item like hearth stone or maybe some food or drink.
 
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