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need some help

mulga73

Member
Joined
Jan 4, 2013
Messages
113
ok this is been happening since i started using BW , the bot makes the client lag when it moves to use a object..

im using kicks questing profiles and when the bot get to the point of a quest where it needs to move to a location to use a object it will lagg the client while it moves to the location

now i dont know if it is the Bw or the way the profile has been written. but it is really annoying and i cant tell if other people can see the way the toon stops and starts and its traveling along moving to the location of the object to use .

any suggestion would be helpful

Thanks
 
ok this is been happening since i started using BW , the bot makes the client lag when it moves to use a object..

im using kicks questing profiles and when the bot get to the point of a quest where it needs to move to a location to use a object it will lagg the client while it moves to the location

now i dont know if it is the Bw or the way the profile has been written. but it is really annoying and i cant tell if other people can see the way the toon stops and starts and its traveling along moving to the location of the object to use .

any suggestion would be helpful

Thanks

What I did was go into each questing profile (yes, this stinks) and search for every UseObject tag. If it had X/Y/Z cords in the node, put a <MoveTo> tage in front of it with the same X/Y/Z cords as the use object. That way, it will move to the object, and UseObject will be called only after you're already there.

Made things much better for me.
 
What I did was go into each questing profile (yes, this stinks) and search for every UseObject tag. If it had X/Y/Z cords in the node, put a <MoveTo> tage in front of it with the same X/Y/Z cords as the use object. That way, it will move to the object, and UseObject will be called only after you're already there.

Made things much better for me.

hey that is alot of work lol , maybe u can upload the profiles so i can download them =p
 
What I did was go into each questing profile (yes, this stinks) and search for every UseObject tag. If it had X/Y/Z cords in the node, put a <MoveTo> tage in front of it with the same X/Y/Z cords as the use object. That way, it will move to the object, and UseObject will be called only after you're already there.

Made things much better for me.


i tried this last night didnt work , can you give me an example please

<MoveTo X="19.15158" Y="0.2165671" Z="-24.99385" > <UseObject QuestId="0xE000541DD5ACEA32" Name="Privacy Scrambler" BranchId="1" StepId="5" TaskId="1" IgnoreLOS="True" Radius="20" WaitTime="5" X="19.15158" Y="0.2165671" Z="-24.99385" />

is that how you do it cause just <MoveTo> didnt do anything just gave me a error
 
i tried this last night didnt work , can you give me an example please

<MoveTo X="19.15158" Y="0.2165671" Z="-24.99385" > <UseObject QuestId="0xE000541DD5ACEA32" Name="Privacy Scrambler" BranchId="1" StepId="5" TaskId="1" IgnoreLOS="True" Radius="20" WaitTime="5" X="19.15158" Y="0.2165671" Z="-24.99385" />

is that how you do it cause just <MoveTo> didnt do anything just gave me a error

<MoveTo QuestId="0xE000541DD5ACEA32" X="19.15158" Y="0.2165671" Z="-24.99385" />

That is what you need to have.
 
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