iggi66
New Member
- Joined
- Jan 15, 2010
- Messages
- 389
- Reaction score
- 24
[DEV] Need ideas to get a toon out of the water!
Hi mates,
I'm looking for a way to get toons out of water which works for let's say 99%!
Currently I'm doing a raycast to find a location outside water (with help of HitTestGroundAndStructures) and use Navigator.MoveTo(result) without mounting.
The thing is, sometimes or prety often (depending on the area), it fails to generate a path and navigate there! For example if you are on coasts with steep cliffs.
Is there any better way to get a meshed location so Navigator.MoveTo(result) will move without failing to generate a path.
Thanks in advance, iggi.
Hi mates,
I'm looking for a way to get toons out of water which works for let's say 99%!
Currently I'm doing a raycast to find a location outside water (with help of HitTestGroundAndStructures) and use Navigator.MoveTo(result) without mounting.
The thing is, sometimes or prety often (depending on the area), it fails to generate a path and navigate there! For example if you are on coasts with steep cliffs.
Is there any better way to get a meshed location so Navigator.MoveTo(result) will move without failing to generate a path.
Thanks in advance, iggi.
Last edited: