What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Kojiro308

New Member
Joined
Sep 22, 2015
Messages
6
Had Wildbuddy for all of 1 day now, and still unable to get anything to work. If someone could help me figure out what I am doing wrong would help a bunch. I have tried to run quests profiles that come with it and nothing happens. Well it runs me to a NPC and sits there. If I try to run a grind profile I downloaded. It will run me into a lake and I spin in the water. I try other grind profile and get this error

[string "?"]:7: attempt to index global 'JsMLoDmdZUetkQ' (a nil value)

Trying to load old questing profiles I get this error.

Loading profile: C:\Users\<User>\Desktop\WildBuddy\Profiles\Old\Leveling Auto-Compiler.xml
UNHANDLED DISPATCHER EXCEPTION
System.ArgumentNullException: File path could not be found: C:\Users\Ryan\Desktop\WildBuddy\Profiles\Exile\1-3, Exile Arkship.xml
Parameter name: Uri
at Buddy.Wildstar.BotCommon.ProfileTags.Include.GetContents()
at Buddy.Wildstar.BotCommon.ProfileTags.Include.Load(XElement xml)
at Buddy.Wildstar.Engine.Profiles.ProfileGroupElement.Load(XElement xml)
at Buddy.Wildstar.Engine.Profiles.ConditionalProfileGroupElement.Load(XElement xml)
at Buddy.Wildstar.Engine.Profiles.ProfileGroupElement.Load(XElement xml)
at Buddy.Wildstar.Engine.Profiles.ConditionalProfileGroupElement.Load(XElement xml)
at Buddy.Wildstar.Engine.Profiles.Profile.Load(XElement xml)
at Buddy.Wildstar.Engine.Profiles.ProfileLoader.LoadProfile(String path)
at Buddy.ProfileBot.ProfileBot.LoadProfileByPath(String profilePath)
at Buddy.ProfileBot.ProfileBot.OnButtonClicked(Object sender)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

I have tried to send emails to get a better understanding of what I am missing, is it me or should I look into trying to get my money back?
 
Hi Kojiro308,

I believe you are trying to use the old "Official Leveling Pack", which is on Pause currently.
The files in the Level Pack you are using have been moved to a folder called \Old, and hence the "Leveling Auto-Compiler.xml" is not able to find the main leveling XML files.

In case you are playing on Dominion side, you can try it with those grinding profiles or a litte questing with the ones from DD for Exile:
- Grinding: https://www.thebuddyforum.com/wildb...ofiles/233008-dominion-grinding-profiles.html
- Questing: https://www.thebuddyforum.com/wildbuddy-forum/wildbuddy-profiles/210702-questing-profiles.html
 
Hi Kojiro308,

I believe you are trying to use the old "Official Leveling Pack", which is on Pause currently.
The files in the Level Pack you are using have been moved to a folder called \Old, and hence the "Leveling Auto-Compiler.xml" is not able to find the main leveling XML files.

In case you are playing on Dominion side, you can try it with those grinding profiles or a litte questing with the ones from DD for Exile:
- Grinding: https://www.thebuddyforum.com/wildb...ofiles/233008-dominion-grinding-profiles.html
- Questing: https://www.thebuddyforum.com/wildbuddy-forum/wildbuddy-profiles/210702-questing-profiles.html

Thank you for your reply and helping me. I will try those questing profiles, and hopefully they work. The grinding profiles I will have errors showing up like this

[string "?"]:7: attempt to index global 'JsMLoDmdZUetkQ' (a nil value)

Any Ideas how to fix this so I can run the grinding profiles?
 
Thank you for your reply and helping me. I will try those questing profiles, and hopefully they work. The grinding profiles I will have errors showing up like this

[string "?"]:7: attempt to index global 'JsMLoDmdZUetkQ' (a nil value)

Any Ideas how to fix this so I can run the grinding profiles?

This error typically pops up when your game client has done a /reloadui or has somehow removed the lua object placed into the game. Does it persist after you close the bot and re-open it again?
 
This error typically pops up when your game client has done a /reloadui or has somehow removed the lua object placed into the game. Does it persist after you close the bot and re-open it again?

Yep just seems like nothing on this bot is working for me.
 
Wildbuddy 1.1.647.13 starting...
CPU Architecture: x64
Process Architecture: x64
OS: Windows 7 Ultimate x64
OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
.NET Runtime Version: 4.0.30319.34209
System Memory: 7.94 GB Available
CPU Cores: 8
Application Uri: C:\Users\<User>\Desktop\WildBuddy
Logging in...
T: 5247547717012254694 H: 2532591758
Region: na
Attached to game: [29228] WildStar64 (Hash: E651307E)
Attached to game:
Attached to game: [29228] WildStar64 (Hash: E651307E)
Local Player is a level 24 Human Spellslinger Explorer
Location: X:4729.257 Y:-941.9273 Z:-571.9144 (Area: 3e49) on Eastern [51]
[Compiler Error] c:\Users\Ryan\Desktop\WildBuddy\Plugins\QuickGrind.cs(12,31) : error CS0246: The type or namespace name 'Common' could not be found (are you missing a using directive or an assembly reference?)
[Compiler Error] c:\Users\Ryan\Desktop\WildBuddy\Routines\Default Routine\Extensions.cs(27,41) : error CS0121: The call is ambiguous between the following methods or properties: 'Buddy.DefaultRoutine.Extensions.IsOneOf<Buddy.Wildstar.Game.CCStateType>(Buddy.Wildstar.Game.CCStateType, params Buddy.Wildstar.Game.CCStateType[])' and 'Buddy.DefaultRoutine.Extensions.IsOneOf<Buddy.Wildstar.Game.CCStateType>(Buddy.Wildstar.Game.CCStateType, params Buddy.Wildstar.Game.CCStateType[])'
[Compiler Error] c:\Users\Ryan\Desktop\WildBuddy\Routines\Default Routine\Classes\Medic.cs(205,29) : error CS0121: The call is ambiguous between the following methods or properties: 'Buddy.DefaultRoutine.Extensions.IsRooted(Buddy.Wildstar.Game.Actors.Actor)' and 'Buddy.DefaultRoutine.Extensions.IsRooted(Buddy.Wildstar.Game.Actors.Actor)'
[Compiler Error] c:\Users\Ryan\Desktop\WildBuddy\Routines\Default Routine\Classes\Stalker.cs(53,18) : error CS0121: The call is ambiguous between the following methods or properties: 'Buddy.DefaultRoutine.Extensions.HasCC(Buddy.Wildstar.Game.Actors.Actor, Buddy.Wildstar.Game.CCStateType)' and 'Buddy.DefaultRoutine.Extensions.HasCC(Buddy.Wildstar.Game.Actors.Actor, Buddy.Wildstar.Game.CCStateType)'
System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\Ryan\Desktop\WildBuddy\IronPython.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
File name: 'file:///C:\Users\Ryan\Desktop\WildBuddy\IronPython.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Buddy.Wildstar.Engine.GameEngine.CompileDirectory(String directory)


System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\Ryan\Desktop\WildBuddy\IronPython.Modules.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
File name: 'file:///C:\Users\Ryan\Desktop\WildBuddy\IronPython.Modules.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Buddy.Wildstar.Engine.GameEngine.CompileDirectory(String directory)


System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\Ryan\Desktop\WildBuddy\Microsoft.Dynamic.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
File name: 'file:///C:\Users\Ryan\Desktop\WildBuddy\Microsoft.Dynamic.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Buddy.Wildstar.Engine.GameEngine.CompileDirectory(String directory)


System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\Ryan\Desktop\WildBuddy\Microsoft.Scripting.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
File name: 'file:///C:\Users\Ryan\Desktop\WildBuddy\Microsoft.Scripting.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Buddy.Wildstar.Engine.GameEngine.CompileDirectory(String directory)


System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\Ryan\Desktop\WildBuddy\Microsoft.Scripting.Metadata.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
File name: 'file:///C:\Users\Ryan\Desktop\WildBuddy\Microsoft.Scripting.Metadata.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Buddy.Wildstar.Engine.GameEngine.CompileDirectory(String directory)


System.BadImageFormatException: Could not load file or assembly 'file:///C:\Users\Ryan\Desktop\WildBuddy\msvcp120.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Users\Ryan\Desktop\WildBuddy\msvcp120.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Buddy.Wildstar.Engine.GameEngine.CompileDirectory(String directory)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

System.BadImageFormatException: Could not load file or assembly 'file:///C:\Users\Ryan\Desktop\WildBuddy\msvcr120.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Users\Ryan\Desktop\WildBuddy\msvcr120.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Buddy.Wildstar.Engine.GameEngine.CompileDirectory(String directory)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

System.BadImageFormatException: Could not load file or assembly 'file:///C:\Users\Ryan\Desktop\WildBuddy\vccorlib120.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Users\Ryan\Desktop\WildBuddy\vccorlib120.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at Buddy.Wildstar.Engine.GameEngine.CompileDirectory(String directory)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

Selected new bot: Profile Bot v1.0.0.0 by Bossland GmbH
Setting game spell cast behavior to Normal
Selected Default Combat Routine version 1.0.0.0 as the current combat routine!
Setting game spell cast behavior to Normal
 
Holy mother of red, consider reading on how to considerately attach a log for next time! :P

Please view the release thread and download the required dependencies for Wildbuddy (.NET and the Redistributable.)
Also, when installing a plugin, it must go in it's own folder inside the plugin folder!

Example: "Plugins/QuickGrind/QuickGrind.cs"
 
Back
Top