sakuraouji
New Member
- Joined
- Jun 29, 2015
- Messages
- 81
int mxwde = 3000; // numer of boards which are taken to the next deep-lvl
int twotsamount = 0; // number of boards where the next turn is simulated
bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons
bool playaround = true; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
int amountBoardsInEnemyTurnSim = 40;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 20;
int nextturnsimDeep = 10;
int nextturnsimMaxWidth = 20;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1;
bool secrets = false; // playing arround enemys secrets
int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
can anyone explan step by step to me ?
int twotsamount = 0; // number of boards where the next turn is simulated
bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons
bool playaround = true; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
int amountBoardsInEnemyTurnSim = 40;
int amountBoardsInEnemyTurnSimSecondStepp = 200;
int amountBoardsInEnemySecondTurnSim = 20;
int nextturnsimDeep = 10;
int nextturnsimMaxWidth = 20;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1;
bool secrets = false; // playing arround enemys secrets
int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
can anyone explan step by step to me ?