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Navigation Problem

norman331

New Member
Joined
Aug 6, 2014
Messages
30
After this recent update, is the Navigation Server down?

[HIDE][07:09:24.295 D] Generating path to <-7.269246, -4.206798, -9.793773>
[07:09:24.329 E] Contacting nav server for path.
[07:09:25.167 D] Waiting for path request to finish...
[07:09:25.730 D] Nav callback called.
[07:09:25.730 D] Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Buddy.MeshNavigator.Navigator.FindPath(Vector3 start, Vector3 end) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.MeshNavigator\Navigator.cs:line 179
at Buddy.Tor.NavService.PathService.GetPath(String sessionId, UInt64 area, PathStartEndCompositeType pathPoints) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.Tor.NavService\PathService.svc.cs:line 59
[/HIDE]
 
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It was happening before. Made a topic but no response from the admins.
 
Gave the server a restart. If these issues persist, please let me know in this thread and we can investigate them further.
 
Can one of you give me a log from last week?

Code:
[17:38:44.459 D] Generating path to TurnInQuestTag: Sergeant Cormun for K'lor'slug Infestation <-1.5755, -4.205013, -6.5152>

I'm suspecting they compressed coordinates even more for one reason or another.. That'd require some re-meshing on our end.
 
Aevitas, did you receive the log you requested? Since this total Navigation failure, I took a few days break from SWTOR. Total Bot Navigation function has been broken since 14, November.
 
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Aevitas, can you get them to undo their update to the Navigation Server? It has totally disabled the Bot. I will have to proceed to process a refund via Chargeback Policy by my Credit Card if this isn't solved.
 
In fact I was making my own full bot implementation, making less calls to the Nav Server by my own loot and combat method. Somehow I thought this would lighten the load to the Nav Server making it more efficient on both sides, except now any coordinates will NOT work when calling upon the Nav Server. I'm sure you should be able to make a reversal of the supposed Navigation Server upgrade, and at least test the outcome before releasing it.
 
In fact I was making my own full bot implementation, making less calls to the Nav Server by my own loot and combat method. Somehow I thought this would lighten the load to the Nav Server making it more efficient on both sides, except now any coordinates will NOT work when calling upon the Nav Server. I'm sure you should be able to make a reversal of the supposed Navigation Server upgrade, and at least test the outcome before releasing it.

only certain planets and areas should not work as far as i've seen
 
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