mistahmikey
New Member
- Joined
- Jun 29, 2015
- Messages
- 161
When I issue the following:
the navigation code decides it has reached its destination with a precision that is greater than that requested:
This is causing a problem with my fishing code at times (when pressing up to a cliff edge, mostly), as the destination proximity precision required for Cast to become enabled is less than what the Navigation software is happy with, so my guy just stands there, forever hoping to move that last little elusive bit.
Code:
CommonBehaviors.MoveAndStop(
ret => FishSpots.CurrentOrDefault.XYZ,
0.6f,
true,
"Fish Spot"),
the navigation code decides it has reached its destination with a precision that is greater than that requested:
Code:
[15:35:53.341 D] Navigation reached current destination. Within 0.7213528.
This is causing a problem with my fishing code at times (when pressing up to a cliff edge, mostly), as the destination proximity precision required for Cast to become enabled is less than what the Navigation software is happy with, so my guy just stands there, forever hoping to move that last little elusive bit.