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Navigation Dead Zone in Algoroc

Deathdisguise

Community Developer
Joined
Mar 7, 2015
Messages
678
Howdy folks!

I've charted out the rough region of a navigation deadzone in Algoroc, and even made a pretty map! Please do not start drama on this thread. Verification from other sources is always welcome.


Method of testing:
- CombatBot with Default Combat Routine
- Engage mob in combat, then run away to trigger to Navigator/MoveWithin to attempt to get in range of the mob. Navigation timeout errors were generated if the mob was in a deadzone, else the character would successfully move towards the mob.


Example Log:
(Misplaced, hold please, hahaha)


Region:
algoroc.jpg
 
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