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Mystic Ally/Companion

Onox

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Joined
Apr 20, 2011
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Would love to see these "Active" effects implemented.

Use on cool down & Use on elite would be the best choices.

As a DH it would increase your exp/h by a lot when using wolf companion(30% damage increase for 10sec) on cool down.
 
I agree, too much dmg wasted by not activating the spell on cooldown.
 
I didn't want to wait, so here is a current fix for DH wanting to make use of the companion active effect :D

Code:
            // Companion            if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion) && iPlayerOwnedDHPets == 0 &&
                Player.SecondaryResource >= 10)
            {
                return new TrinityPower(SNOPower.X1_DemonHunter_Companion, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 1, WAIT_FOR_ANIM);
            }

Replace the above with this! It will use Companion on cooldown.

Code:
            // Companion            if (!Player.IsIncapacitated && CombatBase.CanCast(SNOPower.X1_DemonHunter_Companion))
            {
                return new TrinityPower(SNOPower.X1_DemonHunter_Companion, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 2, 1, WAIT_FOR_ANIM);
            }
 
Thanks Onox will try it later, could you also add Preparation - Punishment Rune? :p
 
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