Bugs and programming go hand in hand. That is a sad way of life, and no whining will ever change that. Bugs always have a logic, even when that logic eludes us. In hindsight, any bug is avoidable, but then in hindsight, I should have won the lottery a long time ago, and more than once. I just found a very interesting bug, at least I think it is. If your bags are full, the toon keeps running around, passing quest mobs, without dismounting. Apparently, it is for ever alternating between starting to go to the vendor, and targeting mobs. Ending up doing neither. I find this bug, if that is one, fascinating. I wonder how it is possible. It is the same kind of behavior as when the toon starts shaking with Parkinson if confronted with 2 possible targets in opposite direction. That last bug has been fixed a few months ago, if I recall correctly.
But apparently, the same dilemma still can apply to other behaviors. You would think that by solving Parkinson's bug, all similar bugs would be solved at the same time. The problem is I do not know how the core is written, so I can only wonder.
View attachment 1080 2014-01-07 19.38.zip
But apparently, the same dilemma still can apply to other behaviors. You would think that by solving Parkinson's bug, all similar bugs would be solved at the same time. The problem is I do not know how the core is written, so I can only wonder.
View attachment 1080 2014-01-07 19.38.zip