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My monk randomly decided wasting spirit was a good idea ?

Sero

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As my title says, was fine all day yesterday, havn't changed anything using Fire build raiment monk, but for some reason, decides to spam all my spirit on dashing and leave it so dashing has a CD of roughly 4-5s when it shouldn't be doing that should it ? :S
 
As my title says, was fine all day yesterday, havn't changed anything using Fire build raiment monk, but for some reason, decides to spam all my spirit on dashing and leave it so dashing has a CD of roughly 4-5s when it shouldn't be doing that should it ? :S

Delete CompiledAssemblies in DB root, delete Trinity folder, extract this Fork.
 

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Delete CompiledAssemblies in DB root, delete Trinity folder, extract this Fork.

Ooooo!, Does this skip elites and such in Greater Rifts ??? <333

& When you say delete compiled assemblies you mean the folder in the DB folder, & the Trinity folder in plugin Correct?
 
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Ooooo!, Does this skip elites and such in Greater Rifts ??? <333

& When you say delete compiled assemblies you mean the folder in the DB folder, & the Trinity folder in plugin Correct?

Not that I know of it just has the Dashing dynamics of Fujiyama's,

Yeah CompAssem in DB root and trinity in plugins :)
 
Still dumping charges and spirit Dashing OOC.

Regards

Replace this in Movement folder and see if it works.

EDIT: Fixed so this works fine now.

If you're using a high Reduced Resource Cost build then search for this bit in the PlayerMover.cs and change the 75 to a lower value (whatever your Dash costs)

Code:
if (Trinity.Player.ActorClass == ActorClass.Monk && CombatBase.CanCast(SNOPower.X1_Monk_DashingStrike) && (Skills.Monk.DashingStrike.Charges > 1 || Trinity.Player.PrimaryResource >= [B][COLOR=#ff0000]75[/COLOR][/B]) && Trinity.Settings.Combat.Monk.UseDashingStrikeOOC && destinationDistance > 15f)
 

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