cptfarmer
New Member
- Joined
- Mar 27, 2012
- Messages
- 11
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I'm what most people call a "Wallet Warrior" being as I have a game budget with a monthly allowance I give myself that I use for computer hardware, software, MMO monthly fees, WarGaming gold or whatever I want for the month. So I've gotten quite a few of the Premium tanks.
Anyway, from what I've been able to use with the bot it seems Premium tanks do make the best credit and experience. While the Type 59 is fairly high on the list it is no where the only top earner. When I let Tankleader run overnight, 10 hours, I constantly saw the Valentine, M22 Locust, M3 Stuart and 38H bringing in a ton. Sometimes doubling what the T59 would bring in with the same run time. Since I really only care about free experience my average 10 hours of play net me 17 to 25k of convertible experience.
The reason is because the lower tier stuff runs through games a lot faster then anything T8. So while my T59 might get in a single game of 1k exp, Valentine or the like will do three or four because it doesn't have to wait for tier 10 campers worried about their stats.
Speaking of stats for those that do care, I started with a 55% win ratio with roughly a thousand games played and it has dropped down to 51%; I personally don't care but just know what to expect.
I expect the Churchill will be another good money maker post 7.2 since it now queues lower tiers and is typically top tank and can kill almost anything in two to three shots, but the bot doesn't know to rotate the hull towards what it is shooting with the Churchill so before 7.2 it would die rather quickly as it is weaker on the sides; also the KV with the derp gun will almost always one shot you but after 7.2 I have not seen one with the derp gun in a match, not sure if that is a change with the patch or just dumb luck.
If the devs read this I would like to make a suggestion. I play while I work sometimes and I notice that the bot seems to get stuck in rubble houses and downward slopes where the left side becomes unusable by tanks and TankLeader does not seem to register that the tank is stuck and to backup and move to another location. Using the keys to move your tank manually pits you in a control battle, while fun, ends up being useless. Would there be a way to add a key 'stuck' indicator you can hit if you happen to be watching your computer play to help get your tank on its merry way? Would be hugely helpful.
Anyway, from what I've been able to use with the bot it seems Premium tanks do make the best credit and experience. While the Type 59 is fairly high on the list it is no where the only top earner. When I let Tankleader run overnight, 10 hours, I constantly saw the Valentine, M22 Locust, M3 Stuart and 38H bringing in a ton. Sometimes doubling what the T59 would bring in with the same run time. Since I really only care about free experience my average 10 hours of play net me 17 to 25k of convertible experience.
The reason is because the lower tier stuff runs through games a lot faster then anything T8. So while my T59 might get in a single game of 1k exp, Valentine or the like will do three or four because it doesn't have to wait for tier 10 campers worried about their stats.
Speaking of stats for those that do care, I started with a 55% win ratio with roughly a thousand games played and it has dropped down to 51%; I personally don't care but just know what to expect.
I expect the Churchill will be another good money maker post 7.2 since it now queues lower tiers and is typically top tank and can kill almost anything in two to three shots, but the bot doesn't know to rotate the hull towards what it is shooting with the Churchill so before 7.2 it would die rather quickly as it is weaker on the sides; also the KV with the derp gun will almost always one shot you but after 7.2 I have not seen one with the derp gun in a match, not sure if that is a change with the patch or just dumb luck.
If the devs read this I would like to make a suggestion. I play while I work sometimes and I notice that the bot seems to get stuck in rubble houses and downward slopes where the left side becomes unusable by tanks and TankLeader does not seem to register that the tank is stuck and to backup and move to another location. Using the keys to move your tank manually pits you in a control battle, while fun, ends up being useless. Would there be a way to add a key 'stuck' indicator you can hit if you happen to be watching your computer play to help get your tank on its merry way? Would be hugely helpful.