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My Experience So Far

HeroXx

Member
Joined
Jan 15, 2010
Messages
106
Hi all!

I thought it'd be worth compiling my experience of the bot so far, I bought a 30 day key and I will update the thread over the remaining days.

I have managed to gain a total of 2 levels across all of my characters, the reason for this is if there isn't an issue with the bot, there is most likely an issue with the provided combat routine. If there isn't a problem with the combat routine, the questing profile has probably caused an issue, the questing profile can be put aside as generated content and down to issues specifically related to that instead of the bot.

I'm a little disappointed to say the least, I have a lifetime pass of HonorBuddy and I was expecting a little more 'polish' considering how long it was delayed, I remembered the posts mentioning it would be released back earlier in the year so my assumption was it was being actively developed/tested.

Here's my main issue - if you ran this from the starting position of either of the main factions, you would instantly encounter issues with the bot. The bot gets stuck in the exile starting area, it is unable to attack enemies for the most part with the omnibus routine and the nav server seems to be extremely unstable. These sorts of things surely would be picked up with a simple 5 minute test?

I'd be slightly less annoyed with bugs that would otherwise require a larger amount of testing e.g. long run times or specific new quests being introduced. What I would expect is something as silly as the bot getting into an exception loop because it navigated onto the top of a table and doesn't understand how to get down from it. Likewise I wouldn't expect the bot to be unable deal with a level one character.

I will most likely not be renewing my key after it runs the 30 days, please don't see this as a spiteful rant or anything, sure I mentioned that I am disappointed but that would be a given coming from HonorBuddy which we all see as a pretty sweet product. This to me just feels extremely unfinished and pretty much unusable (I'd love to speak to anyone that has been able to run this for more than an hour without constant supervision).

Like I mentioned before, I'll update this as things change to better reflect the state of the bot.
 
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Thanks for the honest criticism!

Just a few small notes though:

The combat routine packaged with WB right now, is being replaced, with a much less error-prone version. (So far, it's resolved almost every issue I've seen reported, and come across so far, outside of my lack of knowledge with certain class rotations). I do apologize that it isn't as polished as it should have been. That's all on me, and I take full blame for it.

The profiles were tested for weeks, and were stable from 1-10 at least. However, the last drop for Wildstar introduced a bunch of changes to the tutorial areas (such as randomized quest givers, randomized quest turn ins, etc). The profiles should now be updated to support them (I pushed a build a few days ago to address the randomized NPCs), but I'll run them again to make sure they're handled correctly.

Please do me a favor, and either post here (or PM me) with any/all issues you come across, I'll be more than happy to look at anything reported. (I try to keep a 12hr turnaround on bug reports if at all possible)

At this moment, I'm rewriting some things related to the game files (for meshing) to improve the jump/fall navigation mechanics (they will be added automatically, so we no longer need to manually add them to the connections file). This isn't a top-priority thing at the moment, so I'll put it on the back burner for now.
 
Thanks for the honest criticism!

Just a few small notes though:

The combat routine packaged with WB right now, is being replaced, with a much less error-prone version. (So far, it's resolved almost every issue I've seen reported, and come across so far, outside of my lack of knowledge with certain class rotations). I do apologize that it isn't as polished as it should have been. That's all on me, and I take full blame for it.

The profiles were tested for weeks, and were stable from 1-10 at least. However, the last drop for Wildstar introduced a bunch of changes to the tutorial areas (such as randomized quest givers, randomized quest turn ins, etc). The profiles should now be updated to support them (I pushed a build a few days ago to address the randomized NPCs), but I'll run them again to make sure they're handled correctly.

Please do me a favor, and either post here (or PM me) with any/all issues you come across, I'll be more than happy to look at anything reported. (I try to keep a 12hr turnaround on bug reports if at all possible)

At this moment, I'm rewriting some things related to the game files (for meshing) to improve the jump/fall navigation mechanics (they will be added automatically, so we no longer need to manually add them to the connections file). This isn't a top-priority thing at the moment, so I'll put it on the back burner for now.

There's no blame to be given :)

I appreciate the support I've been given thus far, I understand it's a pretty complex release and there have been a few set backs. I fully intend to test the updates that are pushed, it could be helpful to keep the changelog up to date as a couple of the updates I've pulled I have no idea what they are supposed to be fixing.

Look forward to seeing how it progresses over the month.
 
There's no blame to be given :)

I appreciate the support I've been given thus far, I understand it's a pretty complex release and there have been a few set backs. I fully intend to test the updates that are pushed, it could be helpful to keep the changelog up to date as a couple of the updates I've pulled I have no idea what they are supposed to be fixing.

Look forward to seeing how it progresses over the month.

Yeah... the changelog issue... I've been trying to fix that. But in order to do so, I have to run 10+ builds (our build server is finnicky with file paths), so I've been slightly avoiding it. I'll get on it today. :P
 
The most recent build of WB now includes the new combat routine, which should be much better than the old one (Omnibus).

Please give it a spin, and let me know how it works for you.
 
The most recent build of WB now includes the new combat routine, which should be much better than the old one (Omnibus).

Please give it a spin, and let me know how it works for you.

Maybe I have missed something but I have downloaded Wildbuddy from the website and there is only omnibus available still.

Also, the nav server is down again.
 
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Well then, I'll fix the build server again. (It should have seen the change for the routine)

Also, nav server fixed.

In the meantime, you can pull the routine from here: https://subversion.assembla.com/svn/wildstar-routines-and-profiles.3/trunk/

Here is the forcefield issue I mentioned in my post:

nlpGI8m.jpg


Position: 1378, -122 Exile starting area.

I'll keep on with testing :)
 
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Looks like it struggles a bit with little objects like fences and small tables/obstacles, could easily navigate around them if it did a little jump or strafe.
 
Looks like it struggles a bit with little objects like fences and small tables/obstacles, could easily navigate around them if it did a little jump or strafe.

When you notice this again, can you please dump your location info, and upload a screenshot? I'm more than happy to look at any problem areas. (There are still some tweaks needed to certain areas)
 
Much appreciated, I'll take a look as soon as I'm done the archive lib!

It may be a dynamic object, in which case I'll add some new "stuff" to the bot to handle them.
 
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