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My attempt at making a cc to use when raiding

mctrix

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Hey,

So i like to raid or do randoms while just moving the bot around but letting the cc control the combat routine.

There are some really good cc's on this forum but some i think could cast a little faster and im not too sure why they are slowish in this regards but in their credit they do or can do a bit more funky things then what i want.

So im trying to write an arcane mage cc that only casts 3 - 4 spells but doesnt do any add detection or anything funky.

I have been looking at some cc's and using lazylock as a base for features id like to be able to cc a focused add so ive copied some of that code into mine (thanks to author)

But all i can get my mage to do atm is eat...

Attached is my cc if anyone is able to help that would be sweet.

i just need a pointer in the direction so i can set up the combat loop

edit:
ok i have it casting now sort of...(you need the bot in combat/heal bot...why is that?) but it casts the spell sometimes...?

How do i get it to just loop through the casting and keep casting this?
 

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ok so after a few hours i now have the cc casting one spell....also using evocation out of combat.

I have copied most of lazylock cc so credit to him i have also looked at the other mage cc's fpsware and cng.

I cant get it to sheep i might have stuffed that up somehow...

whats annoying is i cant get it to cast other spells so i will give up for the night and try again tomoz.
 

Attachments

ok so after a few hours i now have the cc casting one spell....also using evocation out of combat.

I have copied most of lazylock cc so credit to him i have also looked at the other mage cc's fpsware and cng.

I cant get it to sheep i might have stuffed that up somehow...

whats annoying is i cant get it to cast other spells so i will give up for the night and try again tomoz.
the hardest part of a Mage CC is getting it to sheep, but if your making a LazyRaider CC, in raids you really should be sheeping by hand anyway. since relying on the CC to do it unless coded extremely well isnt going to work so well.

if you look into the archives section, see if you can find some of my older work. like Project E, or even one ones that came before, it should give you some good examples to work off of, since all our (me and fpsware) new stuff is Written in BT format, so its going to be harder to learn from and implement the ideas in your own work.
 
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with the sheep code i was thinking of putting a health check in if it is <90%hp dont sheep - generally if the mob is getting attacked there is no point in sheeping

in the same thought you could get it to scan mobs looking for in combat mobs with > 90%hp sheep

but you are right it is probably something you want to do manually...

i still need to figure out how to get it cast other spells....

looking at your old cc i see you made a routine to count food can you not access that from hb
 
with the sheep code i was thinking of putting a health check in if it is <90%hp dont sheep - generally if the mob is getting attacked there is no point in sheeping

in the same thought you could get it to scan mobs looking for in combat mobs with > 90%hp sheep

but you are right it is probably something you want to do manually...

i still need to figure out how to get it cast other spells....

looking at your old cc i see you made a routine to count food can you not access that from hb
theres a reason why project e is in the archives, that method for getting food count, still works, its just needs to be updated to work with the new item id's
 
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