i found the samething, not only is it a pain to code for but its a pain to mesh. since your mesh would have to run in the middle of a camp of mobs. and theres no way to check if theyve respawned or not, or if the direction your going to run has more mobs sitting there. i suppose thinking about it you can set the pull range to an insane amount, then like the rouge CC you could body pull to one, and when adds happen, then start aoeing the mobs down, using the points you used when walking to the mobs to walk away. but thats more coding then i think anyone wants to do.Its easy to do - I had it in default Warlock but found the xp per hour rose if it killed 1 mob at a time very fast.