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Multiple targets with one pull

khurune

Member
Joined
Jan 15, 2010
Messages
836
Like it says, is there going to be / or currently is, away to pull a set number of mobs before starting the combat pulse?

If there isn't away, will we be seeing it added in the near future?
 
atm there isnt such a possibility, unless you would code it into your cc, which seems possible, but nobody has implemented it yet.
 
you mean {pull <= # mobs}? or {pull >= # mobs}? i assume you want to aoe? i think that can be done in the CC
 
man i remember back with glider there was an AoE demon warlock class that was the best farmer ever.
 
Back in the beta days, there was a CC called nWarlock.
You could set the number of adds you want the bot to multipull :).

So yea, i think it's doable.
 
Its easy to do - I had it in default Warlock but found the xp per hour rose if it killed 1 mob at a time very fast.
 
Its easy to do - I had it in default Warlock but found the xp per hour rose if it killed 1 mob at a time very fast.
i found the samething, not only is it a pain to code for but its a pain to mesh. since your mesh would have to run in the middle of a camp of mobs. and theres no way to check if theyve respawned or not, or if the direction your going to run has more mobs sitting there. i suppose thinking about it you can set the pull range to an insane amount, then like the rouge CC you could body pull to one, and when adds happen, then start aoeing the mobs down, using the points you used when walking to the mobs to walk away. but thats more coding then i think anyone wants to do.
 
My Hunter CC performs multi-mob pulling. Its working fine for me.
 
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