skip to last paragraph for the point.
So i have been botting for around a year luckily with no bans. however every time i log off i still expect to be banned, then pray they don't link it to my main account.
In the time ive been using HB i have come to believe its main flaw is the way movement is handled. for anyone who has used HB for anything, you should know what i mean. the "twitch direct pathing" weather its from node to node, mob to mob, a simple change in direction or the LOL running straight past a mob (gaining agro) to a node, its so darn noticeable...
why is this a problem? well around 70% of the bots i spot out in the world is simply from the way they move. NO player controlled toon moves like this bot. even with push to move on its easier to hold the right mouse down to control your turn or M1+M2 for forwards... and then ontop of that 99.99% of none botters use Numlock for auto flight and don't keep making sudden direction changes as they fly in a semi straight line.
If i was a GM and was required to go investigate someone who was reported for boting, i guarantee i wouldn't have to check any logs, just watch them for about 30 seconds! if they went boting then and there then id have to do W/E it is that the gm's do to confirm it.
PLEASE IF someone can fix the way HB makes us move then we would see ahell of a lot less bans guaranteed...
i know this is probably impossible from an addon point of view and might require a major overhaul of how HB works, but at the end of the day if its successful it would be more than worth it.
maybe somehow simulate the curved movement from when a player is tipsy (not smashed) for long flights?
Edit: when i farm by hand, once i spot a node thats off to my left\right or even behind me i tend to naturally curve around to head towards it.. if something along these lines could be added then that would be 3/4 of the movement problem solved.
So i have been botting for around a year luckily with no bans. however every time i log off i still expect to be banned, then pray they don't link it to my main account.
In the time ive been using HB i have come to believe its main flaw is the way movement is handled. for anyone who has used HB for anything, you should know what i mean. the "twitch direct pathing" weather its from node to node, mob to mob, a simple change in direction or the LOL running straight past a mob (gaining agro) to a node, its so darn noticeable...
why is this a problem? well around 70% of the bots i spot out in the world is simply from the way they move. NO player controlled toon moves like this bot. even with push to move on its easier to hold the right mouse down to control your turn or M1+M2 for forwards... and then ontop of that 99.99% of none botters use Numlock for auto flight and don't keep making sudden direction changes as they fly in a semi straight line.
If i was a GM and was required to go investigate someone who was reported for boting, i guarantee i wouldn't have to check any logs, just watch them for about 30 seconds! if they went boting then and there then id have to do W/E it is that the gm's do to confirm it.
PLEASE IF someone can fix the way HB makes us move then we would see ahell of a lot less bans guaranteed...
i know this is probably impossible from an addon point of view and might require a major overhaul of how HB works, but at the end of the day if its successful it would be more than worth it.
maybe somehow simulate the curved movement from when a player is tipsy (not smashed) for long flights?
Edit: when i farm by hand, once i spot a node thats off to my left\right or even behind me i tend to naturally curve around to head towards it.. if something along these lines could be added then that would be 3/4 of the movement problem solved.
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