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Moving around (Questing)

Venus112

New Member
Joined
Jun 17, 2010
Messages
1,509
So i'm in progress of leveling another character

Hunter, Fpsware CC, Kicks leveling profile and everything is ok

But there's 1 thing that i keep thinking about, that i can't understand when it comes to the behavior of the bot

Why wont it use flying mount to fly from mob to mob, only landing to kill what is necessary?
The way it behaves now, is that it'll mount up - and then run directly through a crowd of mobs OR start killing them.
Instead it could simply have mounted up, started flying and focused on what would be needed to finish a quest (would most likely decrease leveling time)

I'm not against how the current system works, i just think it makes you look bottish to mount up and then walk 10 yards into a group of mobs to engage in combat.

Not gonna attach a log as it's not really a problem, more asking why it isn't like this?
Same goes for when you want to repair (unless something's changed), where you'd mount up and run through mobs all the way to the vendor instead of flying there.

I know there's plugins to fly to vendor or Gift of Flight that'll fix some of the issues with not flying to objects, but it should really be built in more. Or at least an option to enable or disable.

I really think you should take a look at Gift of Flight and see if it isn't possible to use some of that code in HB

My 2 cents
Venus112
 
Last edited:
/Signed

I no longer have the time to support GoF properly (to my knowledge it still functions ok atm). I wrote GoF in my spare time, within 6 months of starting to learn C# (though I do know other languages). So I think for the devs it would be a trivial task to refine, implement and add to the idea behind it.

Guess it depends on how many people want it.

ps. If a dev does read this, I'm sure you wont want to use my amature code (though you are more than welcome to), or extract the ideas from it.
 
Thing is, people has to agree on it before i think they'd even suggest putting it in.
Dont know how easy that'll be
 
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