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MoveTo function, can this be explained a bit? And a Mobs and Hot spots question

oakley

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The "MoveTo" function, can someone please explain this a bit? Perhaps where and when this can be used?
In the post here: http://www.ryftomate.com/content/9-...ndoring-repair-fixed-combat-improvements.html Its mentioned that it can be handy for if you want to train. Is that a possibility now?

Does the Moveto force the bot to go to that location providing you have a mesh setup to go there? Can the Moveto function be called after a certain hotspot is hit?

I noticed in the provided profiles there is a GrindTo function, now I get the point of it. What if you are 50, and you want to have multiple area's to grind with different mobs and hotspots? Can that be handled as of now or would that be a feature request? For example say in one area I want to grind certain mobs and have hotspots then I want to move onto another area with different mobs and hotspots? I do not want to smash all the mobs into one routine because certain mobs can cause you get stuck in one area while in others its OK. (let me know if I need to explain further)

Thanks
 
Lets say you have 2 grind areas but the direct route in between is a nightmare.

You can handle this with Grindto the level, then a set of MoveTos to make a path around the area with tough mobs and then another grindto.

Obviously when we implement questing, this will have a lot more uses.
 
Hawker, I just did a test, with two grind two's and a moveto in between them. It stayed on the first grind to... i'm 50, so I have them both as <GrindTo Level="51"> , do I need to specify something different?
 
Hawker, I just did a test, with two grind two's and a moveto in between them. It stayed on the first grind to... i'm 50, so I have them both as <GrindTo Level="51"> , do I need to specify something different?

<GrindTo Level="51">

Change that to the level you want the bot to grind to before moving.
 
Hawker,

The problem is I am level 50... What I am saying is at 50 I want two or more grind spots.

Thank you
 
once we get plugins, maybe the HB's 'profile loader' (which has a timer and other stuff on it) can switch profiles for you after it's changed to the new ryftomate standards
 
What would be need is to have a loop count to run each, then move onto the next grind to for that level. So I could have different mobs / setups for different area's even if they are only say 100 meters away. I'm running into the issue where if I have a mob in one spot its fine, but in the other spot that same mob type could get me stuck, so I dont have it listed at all, and it just agro's as a temp solution.
 
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