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james6345

Member
Joined
Apr 24, 2014
Messages
160
Hello SO I have this bot killing a big npc. I can attack this thing at about 3M away from it how ever the bot likes to go to 0.01m and it makes the npc move back like 2 steps , and this makes the bot move up 2 steps,and then the npc moves back 2 steps and so on. Is there anyways I can set this thing to not ride The npc so close and will let me attack and about 2-3meters away?

I am a marauder.
 
Ok so nvm I found out what I need is in core
{
public const float Melee = 1.1f;
public const float MeleeAoE = 0.9f;
public const float Ranged = 2.8f;
}
 
Problem is, big bosses have a bigger melee circle. The range should differ from larger npcs and smaller ones.
Don't know how to edit this, maybe add to the core?
Can you state the correct range for your boss?
 
Problem is, big bosses have a bigger melee circle. The range should differ from larger npcs and smaller ones.
Don't know how to edit this, maybe add to the core?
Can you state the correct range for your boss?
all good I just had to play with the setting a bit got it working no problem now
 
I can't get my toon to move, I have to move it myself and then the movement takes effect and then when it kills the ai it just stops....Can any of you help me out?
 
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