What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Move Tank to Biggest Fight or Largest Team Gathering?

Supermoto250

New Member
Joined
Jul 11, 2012
Messages
21
Reaction score
1
Can we have something say like BGBuddy that will make the tank go to the biggest fights or with team mates? Or say when arty calls for help we don't drive off in the other direction and let him get killed. It seems there are similar functions in other bots you make, can some of the same ideas be implemented to Tank Leader?
 
That's already in in fact; it's just not enabled. This is something we came up with when initially wrote TankLeader, but because World of Tanks' movement speed is so slow that by the time we get there the tanks we were originally moving to are dead, gone away etc. It didn't work at all and made the bot very indecisive.
 
Thanks for the reply guys. Makes sense Aevitas, if you were in a AMX38 it would take forever to help anyone lol.
 
Is possible to put an aiming option in that work like the reverse of the aiming by tier? So that it will target the highest tier tank first? The higher tier tank is a bigger threat and gives a larger xp bonus for damage done to it. This would also be helpful for arty so it doesnt waste time missing low tier light tanks and goes for slower heavies instead. Aiming by highest hp would also be useful for SPGs. Getting the killing blow on someone with 50 hp when you are shoot for 900dmg is a net loss in silver since xp is based on damage done not kills.

A xp/per hour counter would be really helpful too so that different ammo loadout and guns could be tested.
 
Is possible to put an aiming option in that work like the reverse of the aiming by tier? So that it will target the highest tier tank first? The higher tier tank is a bigger threat and gives a larger xp bonus for damage done to it. This would also be helpful for arty so it doesnt waste time missing low tier light tanks and goes for slower heavies instead. Aiming by highest hp would also be useful for SPGs. Getting the killing blow on someone with 50 hp when you are shoot for 900dmg is a net loss in silver since xp is based on damage done not kills.

A xp/per hour counter would be really helpful too so that different ammo loadout and guns could be tested.

That could definitely be done.

Edit: The next beta will have a targeting mode called "ByTierReversed". This will effectively be the same as ByTier, just reversed, meaning it'll grab the high tier guys over the lower tier ones. Thanks for the suggestion, good one!

Edit 2: That sounds stupid, I'll probably name them ByHighestArmor and ByLowestArmor or something similar to avoid confusion.
 
Last edited:
Back
Top