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MouseNotInRange

j19

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Mar 13, 2014
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[Main Bot Thread] DEBUG Spell (null) - Input error casting Skill at {xxx, xxx}. MouseNotInRange

Is there any way now to fix this problem? The bot gets stuck, usually next to an object in the terrain with an enemy nearby wanting to cast a skill. I've seen it happen with primarily Enduring Cry and Blood Rage. I checked my recent logs and this happened a lot of times in the last 8 hours, and 4-5 times of those the bot was stuck for 30 minutes. When it happens the bot is attacked by a couple of weak enemies but the regen is stronger than the damage they deal so the chicken script never triggers. I'm not sure if the "autologout when stuck" option (default value 30 mins) triggers when this happens. Maybe that's whats causing it to start working again.

I play at 1440x900, windowed mode if that matters. Lowest graphics settings. Tried different settings without any real luck, even though I got the impression that it occured more at lower resolutions.

I tried checking similar threads but couldn't find any straight answers to how to handle this. At the moment it's happening very frequently and it's a big waste of time.

Thanks for any assistance!
 
Last edited:
[Main Bot Thread] DEBUG Spell (null) - Input error casting Skill at {xxx, xxx}. MouseNotInRange

Is there any way now to fix this problem? The bot gets stuck, usually next to an object in the terrain with an enemy nearby wanting to cast a skill. I've seen it happen with primarily Enduring Cry and Blood Rage. I checked my recent logs and this happened a lot of times in the last 8 hours, and 4-5 times of those the bot was stuck for 30 minutes. When it happens the bot is attacked by a couple of weak enemies but the regen is stronger than the damage they deal so the chicken script never triggers. I'm not sure if the "autologout when stuck" option (default value 30 mins) triggers when this happens. Maybe that's whats causing it to start working again.

I play at 1440x900, windowed mode if that matters. Lowest graphics settings. Tried different settings without any real luck, even though I got the impression that it occured more at lower resolutions.

I tried checking similar threads but couldn't find any straight answers to how to handle this. At the moment it's happening very frequently and it's a big waste of time.

Thanks for any assistance!


Having the same issue. Its only started today and its getting stuck walking around in caverns of wrath.. walks back and forth trying to get around a wall. If i move it for the bot it runs back to where it was and runs back and forth again.
 
For the OP, that message is just debug logging for us. That system is currently being totally reworked so we can have a bot that works much better with the client. All of the random issues are related to the client and how we have to do things.

Having the same issue. Its only started today and its getting stuck walking around in caverns of wrath.. walks back and forth trying to get around a wall. If i move it for the bot it runs back to where it was and runs back and forth again.

The issue you are noticing is not new. Really narrow areas generated randomly in those cavern tilesets mess up our "avoid walls" logic, which results in the behavior you are seeing.

The new changes that are being worked on previously mentioned should help avoid that issue a lot better, but it still may happen in certain cases. We'll have to see how testing goes once all the changes are done.

So for now, the issue is known, and is being addressed. If you are watching your bot, help it along in those scenarios, or if you aren't try to switch to an easier to bot area.
 
Alright, thanks. Good to know it's being addressed. Looking forward to future updates.
 
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